Searched refs:fog (Results 1 – 6 of 6) sorted by relevance
284 c->state.fog.color[GGLFormat::ALPHA]= 0xFF; // unused in ggl_fogColor3xv()285 c->state.fog.color[GGLFormat::RED] = (r - (r>>8))>>8; in ggl_fogColor3xv()286 c->state.fog.color[GGLFormat::GREEN]= (g - (g>>8))>>8; in ggl_fogColor3xv()287 c->state.fog.color[GGLFormat::BLUE] = (b - (b>>8))>>8; in ggl_fogColor3xv()
907 GGLfixed fc = (c->state.fog.color[i] * 0x10000) / 0xFF; in scanline()
38 if (mInfo[component].fog) { in build_fog()50 immed12_pre(GGL_OFFSETOF(state.fog.color[component]))); in build_fog()
350 bool fog : 1; member
175 info.fog = mFog && info.inDest && (i != GGLFormat::ALPHA); in scanline_core()523 need_extract |= mInfo[component].fog; in build_incoming_component()
519 fog_state_t fog;