Searched refs:gglFixedToIntFloor (Results 1 – 3 of 3) sorted by relevance
1025 if (gglFixedToIntFloor(l_min) >= xmax) l_min = gglIntToFixed(xmax)-1; in aapolyx()1026 if (gglFixedToIntFloor(r_min) >= xmax) r_min = gglIntToFixed(xmax)-1; in aapolyx()1037 const int xml = max(xmin, gglFixedToIntFloor(l_min_i)); in aapolyx()1038 const int xmr = min(xmax, gglFixedToIntFloor(r_max_i)); in aapolyx()1055 coverage = covPtr + gglFixedToIntFloor(l_min_i); in aapolyx()1109 coverage = covPtr + gglFixedToIntFloor(l_max_i); in aapolyx()1120 coverage = covPtr + gglFixedToIntFloor(r_min_i); in aapolyx()
145 exp = gglFixedToIntFloor(p); in gglPowx()
37 inline GGLfixed gglFixedToIntFloor(GGLfixed f) ALWAYS_INLINE ;51 GGLfixed gglFixedToIntFloor(GGLfixed f) { in gglFixedToIntFloor() function62 return gglFixedToIntFloor(v)<<FIXED_BITS; in gglFloorx()