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Searched refs:gglFixedToIntRound (Results 1 – 2 of 2) sorted by relevance

/system/core/libpixelflinger/
Draster.cpp72 GGLint xd = gglFixedToIntRound(c->state.raster.x); in ggl_copyPixels()
73 GGLint yd = gglFixedToIntRound(c->state.raster.y); in ggl_copyPixels()
209 gglFixedToIntRound(x), in gglBitBlit()
210 gglFixedToIntRound(y), in gglBitBlit()
211 gglFixedToIntRound(x)+w, in gglBitBlit()
212 gglFixedToIntRound(y)+h); in gglBitBlit()
/system/core/libpixelflinger/include/private/pixelflinger/
Dggl_fixed.h36 inline GGLfixed gglFixedToIntRound(GGLfixed f) ALWAYS_INLINE ;
48 GGLfixed gglFixedToIntRound(GGLfixed f) { in gglFixedToIntRound() function
71 return gglFixedToIntRound(v)<<FIXED_BITS; in gglRoundx()