Searched refs:gglFixedToIntRound (Results 1 – 2 of 2) sorted by relevance
72 GGLint xd = gglFixedToIntRound(c->state.raster.x); in ggl_copyPixels()73 GGLint yd = gglFixedToIntRound(c->state.raster.y); in ggl_copyPixels()209 gglFixedToIntRound(x), in gglBitBlit()210 gglFixedToIntRound(y), in gglBitBlit()211 gglFixedToIntRound(x)+w, in gglBitBlit()212 gglFixedToIntRound(y)+h); in gglBitBlit()
36 inline GGLfixed gglFixedToIntRound(GGLfixed f) ALWAYS_INLINE ;48 GGLfixed gglFixedToIntRound(GGLfixed f) { in gglFixedToIntRound() function71 return gglFixedToIntRound(v)<<FIXED_BITS; in gglRoundx()