Searched refs:l_max (Results 1 – 1 of 1) sorted by relevance
1007 GGLfixed l_max = l; in aapolyx() local1009 if (l_min > l_max) in aapolyx()1010 swap(l_min, l_max); in aapolyx()1023 l_max &= ~(l_max>>31); in aapolyx()1027 if (gglFixedToIntCeil(l_max) >= xmax) l_max = gglIntToFixed(xmax)-1; in aapolyx()1032 const GGLfixed l_max_i = gglCeilx (l_max); in aapolyx()1056 if (l_min_i == gglFloorx(l_max)) { in aapolyx()1069 GGLfixed dx = l_max - l_min; in aapolyx()1071 int cf = gglMulx((dx >> 1) + (l_min_i + FIXED_ONE - l_max), dy, in aapolyx()1103 dx = TRI_FROM_FIXED(l_max - l_max_i) - TRI_ONE; in aapolyx()