Searched refs:l_max_i (Results 1 – 1 of 1) sorted by relevance
1032 const GGLfixed l_max_i = gglCeilx (l_max); in aapolyx() local1097 for (int x = l_min_i+FIXED_ONE ; x < l_max_i-FIXED_ONE ; x += FIXED_ONE) { in aapolyx()1103 dx = TRI_FROM_FIXED(l_max - l_max_i) - TRI_ONE; in aapolyx()1109 coverage = covPtr + gglFixedToIntFloor(l_max_i); in aapolyx()1112 SET_COVERAGE(coverage, 0x7FFF, ((r_max - l_max_i)>>FIXED_BITS)+1); in aapolyx()1114 for (int x=l_max_i ; x<r_max ; x+=FIXED_ONE) { in aapolyx()