Searched refs:l_min (Results 1 – 1 of 1) sorted by relevance
1006 GGLfixed l_min = gglMulAddx(left->x_incr, y - left->y_top, left->x, shift); in aapolyx() local1008 l = l_min; in aapolyx()1009 if (l_min > l_max) in aapolyx()1010 swap(l_min, l_max); in aapolyx()1021 l_min &= ~(l_min>>31); in aapolyx()1025 if (gglFixedToIntFloor(l_min) >= xmax) l_min = gglIntToFixed(xmax)-1; in aapolyx()1031 const GGLfixed l_min_i = gglFloorx(l_min); in aapolyx()1069 GGLfixed dx = l_max - l_min; in aapolyx()1089 int32_t dx = TRI_FROM_FIXED(l_min_i - l_min) + TRI_ONE; in aapolyx()1095 dx = TRI_FROM_FIXED(l_min - l_min_i); in aapolyx()