Searched refs:mBuilderContext (Results 1 – 4 of 4) sorted by relevance
/system/core/libpixelflinger/codeflinger/ |
D | GGLAssembler.h | 35 ADDR_LDR(AL, REG, mBuilderContext.Rctx, immed12_pre(GGL_OFFSETOF(FIELD))) 38 ADDR_STR(AL, REG, mBuilderContext.Rctx, immed12_pre(GGL_OFFSETOF(FIELD))) 41 LDR(AL, REG, mBuilderContext.Rctx, immed12_pre(GGL_OFFSETOF(FIELD))) 44 STR(AL, REG, mBuilderContext.Rctx, immed12_pre(GGL_OFFSETOF(FIELD))) 537 builder_context_t mBuilderContext; variable
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D | GGLAssembler.cpp | 106 mBuilderContext.needs = needs; in scanline_core() 107 mBuilderContext.c = c; in scanline_core() 108 mBuilderContext.Rctx = reserveReg(R0); // context always in R0 in scanline_core() 261 const int ctxtReg = mBuilderContext.Rctx; in scanline_core() 725 const needs_t& needs = mBuilderContext.needs; in build_depth_test() 788 const needs_t& needs = mBuilderContext.needs; in build_iterate_z() 799 const needs_t& needs = mBuilderContext.needs; in build_iterate_f() 815 const needs_t& needs = mBuilderContext.needs; in build_logic_op() 964 const needs_t& needs = mBuilderContext.needs; in build_masking()
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D | texturing.cpp | 43 context_t const* c = mBuilderContext.c; in init_iterated_color() 326 const needs_t& needs = mBuilderContext.needs; in init_textures() 1197 LDRB(AL, color.reg, mBuilderContext.Rctx, in blend()
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D | blending.cpp | 49 LDRB(AL, fogColor.reg, mBuilderContext.Rctx, in build_fog()
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