Searched refs:mObjectsSize (Results 1 – 2 of 2) sorted by relevance
486 return mObjectsSize; in objectsCount()729 const bool enoughObjects = mObjectsSize < mObjectsCapacity; in writeObject()742 mObjects[mObjectsSize++] = mDataPos; in writeObject()754 mObjects[mObjectsSize++] = mDataPos; in writeObject()758 mObjects[mObjectsSize++] = mDataPos; in writeObject()764 mObjects[mObjectsSize++] = mDataPos; in writeObject()781 size_t newSize = ((mObjectsSize+2)*3)/2; in writeObject()782 if (newSize * sizeof(binder_size_t) < mObjectsSize) return NO_MEMORY; // overflow in writeObject()803 if (child_buffer_handle >= mObjectsSize) in validateBufferChild()819 if (parent_buffer_handle >= mObjectsSize) in validateBufferParent()[all …]
299 size_t mObjectsSize; variable