Searched refs:m_s (Results 1 – 1 of 1) sorted by relevance
1004 m_s = (xs * ti.dsdx) + ti.ydsdy; in clamp_iterator()1027 int uu = m_s >> 16; in get_uv()1039 m_s += m_ds; in get_uv()1043 GGLfixed m_s, m_t; member1062 int u = m_s >> 16; in get_pixel16()1063 m_s += m_ds; in get_pixel16()1072 int u = m_s >> 16; in get_pixel32()1073 m_s += m_ds; in get_pixel32()1083 GGLfixed m_s; member1094 m_s = (xs * ti.dsdx) + ti.ydsdy; in init()