Searched refs:min_level (Results 1 – 5 of 5) sorted by relevance
/system/core/healthd/ |
D | healthd_mode_charger.cpp | 159 .min_level = 0, 165 .min_level = 0, 171 .min_level = 0, 177 .min_level = 0, 183 .min_level = 80, 189 .min_level = 0, 356 if (batt_anim->cur_level >= batt_anim->frames[i].min_level && in update_screen_state() 399 (batt_anim->cur_level < batt_anim->frames[batt_anim->cur_frame].min_level || in update_screen_state() 666 battery_animation.frames[i].min_level, battery_animation.frames[i].max_level); in init_animation()
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D | animation.h | 33 int min_level; member
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D | AnimationParser.cpp | 120 &frame.disp_time, &frame.min_level, &frame.max_level) == 3) { in parse_animation_desc()
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D | healthd_draw.cpp | 200 LOGV("drawing frame #%d min_cap=%d time=%d\n", anim->cur_frame, frame.min_level, in draw_battery()
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/system/core/healthd/tests/ |
D | AnimationParser_test.cpp | 186 EXPECT_EQ(20, anim.frames[0].min_level); in TEST() 190 EXPECT_EQ(50, anim.frames[1].min_level); in TEST()
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