Searched refs:now_playing_changed_ (Results 1 – 2 of 2) sorted by relevance
563 &now_playing_changed_}; in RejectNotification()1324 if (!now_playing_changed_.first) { in HandleNowPlayingUpdate()1331 weak_ptr_factory_.GetWeakPtr(), now_playing_changed_.second, false)); in HandleNowPlayingUpdate()1338 now_playing_changed_ = Notification(true, label); in HandleNowPlayingNotificationResponse()1339 } else if (!now_playing_changed_.first) { in HandleNowPlayingNotificationResponse()1351 send_message(now_playing_changed_.second, false, std::move(response)); in HandleNowPlayingNotificationResponse()1355 now_playing_changed_ = Notification(false, 0); in HandleNowPlayingNotificationResponse()1434 if (d.now_playing_changed_.first) out << "Now Playing\n"; in operator <<()
308 Notification now_playing_changed_ = Notification(false, 0); variable