Searched refs:ny (Results 1 – 2 of 2) sorted by relevance
359 GGLcoord nx, ny; in linex() local360 nx = ny = 0; in linex()366 ((dx > dy) ? ny : nx) = halfWidth; in linex()369 v[0][0] += nx; v[0][1] += ny; in linex()370 v[1][0] += nx; v[1][1] += ny; in linex()371 v[2][0] -= nx; v[2][1] -= ny; in linex()372 v[3][0] -= nx; v[3][1] -= ny; in linex()388 GGLcoord ny = dx; in aa_linex() local391 const GGLfixed norm = gglMulx(width, gglSqrtRecipx(nx*nx+ny*ny), 4); in aa_linex()393 ny = gglMulx(ny, norm, 21); in aa_linex()[all …]
1385 let ny = thisObj._getYForDepth(depth - clickedDepth);1387 rect.attr('y', ny);1390 text.attr('y', ny + 12);