Searched refs:r_min (Results 1 – 1 of 1) sorted by relevance
1013 GGLfixed r_min = gglMulAddx(right->x_incr, y - right->y_top, right->x, shift); in aapolyx() local1015 r = r_min; in aapolyx()1016 if (r_min > r_max) in aapolyx()1017 swap(r_min, r_max); in aapolyx()1022 r_min &= ~(r_min>>31); in aapolyx()1026 if (gglFixedToIntFloor(r_min) >= xmax) r_min = gglIntToFixed(xmax)-1; in aapolyx()1033 const GGLfixed r_min_i = gglFloorx(r_min); in aapolyx()1122 GGLfixed dx = r_max - r_min; in aapolyx()1131 int32_t dx = TRI_FROM_FIXED(r_min_i - r_min) + TRI_ONE; in aapolyx()1137 dx = TRI_FROM_FIXED(r_min - r_min_i); in aapolyx()