Searched refs:spill_list (Results 1 – 1 of 1) sorted by relevance
405 uint32_t spill_list = 0; in build_textures() local416 spill_list |= 1<<parts.covPtr.reg; in build_textures()421 spill_list |= 1<<parts.z.reg; in build_textures()423 spill_list |= 1<<parts.covPtr.reg; in build_textures()428 Spill spill(registerFile(), *this, spill_list); in build_textures()