Searched refs:yd (Results 1 – 2 of 2) sorted by relevance
73 GGLint yd = gglFixedToIntRound(c->state.raster.y); in ggl_copyPixels() local82 if (yd < GGLint(c->state.scissor.top)) { in ggl_copyPixels()83 GGLint offset = GGLint(c->state.scissor.top) - yd; in ggl_copyPixels()84 yd = GGLint(c->state.scissor.top); in ggl_copyPixels()91 if ((yd + height) > GGLint(c->state.scissor.bottom)) { in ggl_copyPixels()92 height = GGLint(c->state.scissor.bottom) - yd; in ggl_copyPixels()99 if (xs==xd && ys==yd) { in ggl_copyPixels()109 + (xd + (cb->stride * yd)) * fp->size; in ggl_copyPixels()114 if (ys < yd) { in ggl_copyPixels()124 if (ys == yd) { in ggl_copyPixels()
26 9L/J9UUbzjgQKjeKeaO04wlshYaT/4mWJ3iBj2fjRnRUjtkNaeJK9E10A/+yd+2V