Searched refs:ystart (Results 1 – 1 of 1) sorted by relevance
215 GGLcoord ystart = TRI_FROM_INT(t) - v[1] + TRI_HALF; in aa_nice_pointx() local223 ystart += TRI_FROM_INT(c->state.scissor.top-t); in aa_nice_pointx()241 GGLcoord y = ystart; in aa_nice_pointx()280 GGLcoord ystart = TRI_FROM_INT(t) - v[1] + TRI_HALF; in aa_pointx() local288 ystart += TRI_FROM_INT(c->state.scissor.top-t); in aa_pointx()313 GGLcoord y = ystart; in aa_pointx()