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Searched refs:LOGE (Results 1 – 3 of 3) sorted by relevance

/tools/test/graphicsbenchmark/functional_tests/java/src/cpp/
Dsurface_flinger_test_activity.cpp51 LOGE("Failed to load eglGetNextFrameIdANDROID"); in Java_com_android_game_qualification_tests_SurfaceFlingerTestActivity_initDisplay()
58 LOGE("Failed to load eglGetFrameTimestampsANDROID"); in Java_com_android_game_qualification_tests_SurfaceFlingerTestActivity_initDisplay()
108 LOGE("Unable to retrieve frame data for frame %" PRIu64, fid); in Java_com_android_game_qualification_tests_SurfaceFlingerTestActivity_drawFrame()
/tools/test/graphicsbenchmark/apps/sample_app/src/cpp/
Dshader.cpp43 LOGE("Could not compile shader %d:\n%s\n", in loadShader()
84 LOGE("Could not link program:\n%s\n", buf); in createProgram()
Dcommon.h25 #define LOGE(...) ((void)__android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__)) macro