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Searched defs:angle (Results 1 – 25 of 51) sorted by relevance

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/frameworks/base/packages/SystemUI/src/com/android/systemui/classifier/brightline/
DDiagonalClassifier.java60 float angle = getAngle(); in isFalseTouch() local
85 private boolean angleBetween(float angle, float min, float max) { in angleBetween()
97 private float normalizeAngle(float angle) { in normalizeAngle()
DZigZagClassifier.java158 double angle = Math.PI / 2 - getAtan2LastPoint(); in rotateVertical() local
165 double angle = getAtan2LastPoint(); in rotateHorizontal() local
170 private List<Point> rotateMotionEvents(List<MotionEvent> motionEvents, double angle) { in rotateMotionEvents()
/frameworks/base/core/java/android/util/
DFloatMath.java69 public static float sin(float angle) { in sin()
80 public static float cos(float angle) { in cos()
/frameworks/base/core/java/android/transition/
DPatternPathMotion.java123 double angle = Math.atan2(dy, dx); in setPatternPath() local
134 double angle = Math.atan2(dy, dx); in getPath() local
/frameworks/native/opengl/libagl/
Dfp.cpp79 void sincosf(GLfloat angle, GLfloat* s, GLfloat* c) { in sincosf()
/frameworks/native/libs/input/tests/
DInputEvent_test.cpp534 static void setRotationMatrix(float matrix[9], float angle) { in setRotationMatrix()
564 float angle = float(i * ARC * PI_180); in TEST_F() local
599 float angle = float((i * ARC + ROTATION) * PI_180); in TEST_F() local
/frameworks/base/core/java/android/gesture/
DOrientedBoundingBox.java36 OrientedBoundingBox(float angle, float cx, float cy, float w, float h) { in OrientedBoundingBox()
DGestureUtils.java451 final double angle = Math.atan(tan); in minimumCosineDistance() local
505 float angle; in computeOrientedBoundingBox() local
563 static float[] rotate(float[] points, float angle) { in rotate()
/frameworks/native/opengl/tests/gldual/src/com/android/gldual/
DTriangleRenderer.java84 float angle = 0.090f * ((int) time); in onDrawFrame() local
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DTransform3dActivity.java87 Matrix matrix, float angle) { in rotate()
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/geometry/
DQuad.java112 public static Quad fromRotatedRect(RectF rect, float angle) { in fromRotatedRect()
183 public Quad rotated(float angle) { in rotated()
/frameworks/rs/tests/java_api/VrDemo/src/com/example/android/rs/vr/engine/
DQuaternion.java57 double angle = Math.acos(dot(vec1, vec2)); in set() local
73 public void set(double angle, double[] axis) { in set()
/frameworks/av/include/private/media/
DVideoFrame.h41 uint32_t angle, uint32_t bpp, bool hasData, size_t iccSize): in VideoFrame()
/frameworks/base/packages/SystemUI/src/com/android/systemui/classifier/
DPoint.java77 float angle = (float) Math.acos(cos); in getAngle() local
DSpeedAnglesClassifier.java126 float angle = mLastThreePoints.get(1).getAngle(mLastThreePoints.get(0), in addPoint() local
DAnglesClassifier.java136 float angle = mLastThreePoints.get(1).getAngle(mLastThreePoints.get(0), in addPoint() local
/frameworks/ex/camera2/portability/src/com/android/ex/camera2/portability/
DCameraDeviceInfo.java198 protected static boolean orientationIsValid(int angle) { in orientationIsValid()
/frameworks/layoutlib/bridge/src/android/view/shadow/
DSpotShadowVertexCalculator.java42 double angle = 2 * i * Math.PI / points; in calculateLight() local
/frameworks/native/opengl/libs/EGL/
Degl_angle_platform.cpp34 namespace angle { namespace
/frameworks/base/core/java/android/view/
DOrientationEventListener.java128 float angle = (float)Math.atan2(-Y, X) * OneEightyOverPi; in onSensorChanged() local
/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/
DBasicGLRenderer.java90 public void setAngle(float angle) { in setAngle()
/frameworks/base/libs/hwui/
DMatrix.cpp321 void Matrix4::loadRotate(float angle) { in loadRotate()
337 void Matrix4::loadRotate(float angle, float x, float y, float z) { in loadRotate()
/frameworks/base/packages/SystemUI/src/com/android/systemui/
DCornerHandleView.java76 float angle = getAngle(); in updatePath() local
/frameworks/native/libs/math/include/math/
Dquat.h133 constexpr static TQuaternion PURE fromAxisAngle(const TVec3<A>& axis, B angle) { in fromAxisAngle()
/frameworks/opt/gamesdk/third_party/cube/app/src/main/cpp/
Dlinmath.h183 static inline void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z, float angle) { in mat4x4_rotate()
211 static inline void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle) { in mat4x4_rotate_X()
217 static inline void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle) { in mat4x4_rotate_Y()
223 static inline void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle) { in mat4x4_rotate_Z()

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