/frameworks/base/packages/SystemUI/src/com/android/systemui/classifier/brightline/ |
D | DiagonalClassifier.java | 60 float angle = getAngle(); in isFalseTouch() local 85 private boolean angleBetween(float angle, float min, float max) { in angleBetween() 97 private float normalizeAngle(float angle) { in normalizeAngle()
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D | ZigZagClassifier.java | 158 double angle = Math.PI / 2 - getAtan2LastPoint(); in rotateVertical() local 165 double angle = getAtan2LastPoint(); in rotateHorizontal() local 170 private List<Point> rotateMotionEvents(List<MotionEvent> motionEvents, double angle) { in rotateMotionEvents()
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/frameworks/base/core/java/android/util/ |
D | FloatMath.java | 69 public static float sin(float angle) { in sin() 80 public static float cos(float angle) { in cos()
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/frameworks/base/core/java/android/transition/ |
D | PatternPathMotion.java | 123 double angle = Math.atan2(dy, dx); in setPatternPath() local 134 double angle = Math.atan2(dy, dx); in getPath() local
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/frameworks/native/opengl/libagl/ |
D | fp.cpp | 79 void sincosf(GLfloat angle, GLfloat* s, GLfloat* c) { in sincosf()
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/frameworks/native/libs/input/tests/ |
D | InputEvent_test.cpp | 534 static void setRotationMatrix(float matrix[9], float angle) { in setRotationMatrix() 564 float angle = float(i * ARC * PI_180); in TEST_F() local 599 float angle = float((i * ARC + ROTATION) * PI_180); in TEST_F() local
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/frameworks/base/core/java/android/gesture/ |
D | OrientedBoundingBox.java | 36 OrientedBoundingBox(float angle, float cx, float cy, float w, float h) { in OrientedBoundingBox()
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D | GestureUtils.java | 451 final double angle = Math.atan(tan); in minimumCosineDistance() local 505 float angle; in computeOrientedBoundingBox() local 563 static float[] rotate(float[] points, float angle) { in rotate()
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/frameworks/native/opengl/tests/gldual/src/com/android/gldual/ |
D | TriangleRenderer.java | 84 float angle = 0.090f * ((int) time); in onDrawFrame() local
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | Transform3dActivity.java | 87 Matrix matrix, float angle) { in rotate()
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/geometry/ |
D | Quad.java | 112 public static Quad fromRotatedRect(RectF rect, float angle) { in fromRotatedRect() 183 public Quad rotated(float angle) { in rotated()
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/frameworks/rs/tests/java_api/VrDemo/src/com/example/android/rs/vr/engine/ |
D | Quaternion.java | 57 double angle = Math.acos(dot(vec1, vec2)); in set() local 73 public void set(double angle, double[] axis) { in set()
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/frameworks/av/include/private/media/ |
D | VideoFrame.h | 41 uint32_t angle, uint32_t bpp, bool hasData, size_t iccSize): in VideoFrame()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/classifier/ |
D | Point.java | 77 float angle = (float) Math.acos(cos); in getAngle() local
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D | SpeedAnglesClassifier.java | 126 float angle = mLastThreePoints.get(1).getAngle(mLastThreePoints.get(0), in addPoint() local
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D | AnglesClassifier.java | 136 float angle = mLastThreePoints.get(1).getAngle(mLastThreePoints.get(0), in addPoint() local
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/frameworks/ex/camera2/portability/src/com/android/ex/camera2/portability/ |
D | CameraDeviceInfo.java | 198 protected static boolean orientationIsValid(int angle) { in orientationIsValid()
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/frameworks/layoutlib/bridge/src/android/view/shadow/ |
D | SpotShadowVertexCalculator.java | 42 double angle = 2 * i * Math.PI / points; in calculateLight() local
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/frameworks/native/opengl/libs/EGL/ |
D | egl_angle_platform.cpp | 34 namespace angle { namespace
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/frameworks/base/core/java/android/view/ |
D | OrientationEventListener.java | 128 float angle = (float)Math.atan2(-Y, X) * OneEightyOverPi; in onSensorChanged() local
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/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/ |
D | BasicGLRenderer.java | 90 public void setAngle(float angle) { in setAngle()
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/frameworks/base/libs/hwui/ |
D | Matrix.cpp | 321 void Matrix4::loadRotate(float angle) { in loadRotate() 337 void Matrix4::loadRotate(float angle, float x, float y, float z) { in loadRotate()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
D | CornerHandleView.java | 76 float angle = getAngle(); in updatePath() local
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/frameworks/native/libs/math/include/math/ |
D | quat.h | 133 constexpr static TQuaternion PURE fromAxisAngle(const TVec3<A>& axis, B angle) { in fromAxisAngle()
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/frameworks/opt/gamesdk/third_party/cube/app/src/main/cpp/ |
D | linmath.h | 183 static inline void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z, float angle) { in mat4x4_rotate() 211 static inline void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle) { in mat4x4_rotate_X() 217 static inline void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle) { in mat4x4_rotate_Y() 223 static inline void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle) { in mat4x4_rotate_Z()
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