Searched defs:cellX (Results 1 – 5 of 5) sorted by relevance
870 for (int cellX = 0; cellX < numRowsCols; cellX++) in render() local936 for (int cellX = 0; cellX < numRowsCols; cellX++) in render() local998 for (int cellX = 0; cellX < numRowsCols; cellX++) in render() local
407 const int cellX = de::clamp(deFloorFloatToInt32((float)x / cellW), 0, gridWidth-2); in renderFloatReference() local437 int cellX = de::clamp(deFloorFloatToInt32((float)x / cellW), 0, gridWidth-2); in renderIntReference() local
1265 const int cellX = cellNdx % m_gridSize; in getAttributeData() local4071 const int cellX = cellNdx % m_gridSize; in generateAttributeData() local4796 const int cellX = (cellNdx / 2) % gridSize; in genVbo() local
2060 for (int cellX = 0; cellX < numRowsCols; cellX++) in render() local
3891 for (int cellX = 0; cellX < scene.gridWidth; ++cellX) in generateLayeredGridVertexAttribData4C4V() local