Searched +defs:component +defs:bind (Results 1 – 2 of 2) sorted by relevance
274 for (glw::GLuint component = 0; component < n_components_per_pixel; ++component) in fillImage() local300 const glw::GLfloat component = components[i]; in vectorNormalize() local964 glw::GLfloat component = 0; in prepareDataForDepthFloatTexture() local989 glw::GLubyte component = 0; in prepareDataForStencilUIntTexture() local1610 for (glw::GLuint component = 0; component < N_Components; ++component) in verifyFace() local1699 for (glw::GLuint component = 0; component < n_components; ++component) in verifyResultImage() local4137 void TextureCubeMapArraySamplingTest::bufferDefinition::bind(glw::GLenum target) const function in glcts::TextureCubeMapArraySamplingTest::bufferDefinition4153 void TextureCubeMapArraySamplingTest::bufferDefinition::bind(glw::GLenum target, glw::GLuint index)… function in glcts::TextureCubeMapArraySamplingTest::bufferDefinition4940 void TextureCubeMapArraySamplingTest::textureDefinition::bind(glw::GLenum binding_point) const function in glcts::TextureCubeMapArraySamplingTest::textureDefinition
366 enum pipe_format texFormat, unsigned bind) in alloc_texture()995 search_swizzle(const unsigned char swizzle[4], unsigned component) in search_swizzle()