Searched defs:connection (Results 1 – 8 of 8) sorted by relevance
74 BackgroundConnection* connection = &map_iter->second; in background_connection_add() local95 BackgroundConnection* connection = &map_el.second; in background_connections_pending() local157 BackgroundConnection* connection = &map_it->second; in btm_ble_bgconn_cancel_if_disconnected() local266 BackgroundConnection* connection = &map_it->second; in btm_execute_wl_dev_operation() local276 BackgroundConnection* connection = &map_el.second; in btm_execute_wl_dev_operation() local
129 static const auto handle_packet = [](Connection* connection, std::unique_ptr<apacket> packet) { in BM_Connection_Echo()133 server->SetReadCallback([](Connection* connection, std::unique_ptr<apacket> packet) -> bool { in BM_Connection_Echo()
185 auto connection = std::make_unique<UsbConnection>(h); in init_usb_transport() local
257 std::shared_ptr<Connection> connection() { in connection() function
265 BlockingConnectionAdapter::BlockingConnectionAdapter(std::unique_ptr<BlockingConnection> connection) in BlockingConnectionAdapter()997 void atransport::SetConnection(std::unique_ptr<Connection> connection) { in SetConnection()
138 std::shared_ptr<Connection> connection; in SendResponse() local287 std::shared_ptr<Connection> connection(new Connection(conn_id, bda)); in ConnectionCallback() local
181 for (auto& connection : connection_ids_) { in MtuChangedCallback() local
710 for (auto connection : internal_->connections) { in SetCharacteristicValue() local