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Searched defs:crossProduct (Results 1 – 3 of 3) sorted by relevance

/external/deqp/framework/referencerenderer/
DrrRasterizer.cpp154 const deInt64 crossProduct = (u.x() * v.y() - u.y() * v.x()); in vertexOnLeftSideOfLine() local
163 const deInt64 crossProduct = (u.x() * v.y() - u.y() * v.x()); in vertexOnRightSideOfLine() local
172 const deInt64 crossProduct = (u.x() * v.y() - u.y() * v.x()); in vertexOnLine() local
246 const deInt64 crossProduct = (u.x() * v.y() - u.y() * v.x()); in doesLineSegmentExitDiamond() local
/external/apache-commons-math/src/main/java/org/apache/commons/math/geometry/
DVector3D.java460 public static Vector3D crossProduct(Vector3D v1, Vector3D v2) { in crossProduct() method in Vector3D
/external/deqp/framework/common/
DtcuRasterizationVerifier.cpp84 const float crossProduct = (u.x() * v.y() - u.y() * v.x()); in isTriangleClockwise() local
112 const float crossProduct = (line.x() * v.y() - line.y() * v.x()); in pixelNearLineSegment() local
175 const float crossProduct = (u.x() * v.y() - u.y() * v.x()); in triangleArea() local
2158 const deInt64 crossProduct = (edge.x() * v.y() - edge.y() * v.x()); in calculateTriangleCoverage() local
2234 const deInt64 crossProduct = (edge.x() * v.y() - edge.y() * v.x()); in calculateTriangleCoverage() local