Searched defs:depthbuffer (Results 1 – 8 of 8) sorted by relevance
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Framebuffer.cpp | 95 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level, GLint layer) in setDepthbuffer() 203 Renderbuffer *depthbuffer = mDepthbufferPointer; in getDepthBuffer() local 394 Renderbuffer *depthbuffer = nullptr; in completeness() local 646 Renderbuffer *depthbuffer = getDepthbuffer(); in getDepthReadFormat() local 660 Renderbuffer *depthbuffer = getDepthbuffer(); in getDepthReadType() local
|
D | utilities.cpp | 631 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); in ValidateReadPixelsFormatType() local 685 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); in ValidateReadPixelsFormatType() local
|
D | Context.cpp | 2078 Renderbuffer *depthbuffer = framebuffer ? framebuffer->getDepthbuffer() : nullptr; in getIntegerv() local 2924 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); in applyState() local 3514 egl::Image *depthbuffer = framebuffer->getDepthBuffer(); in clearDepthBuffer() local
|
/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Framebuffer.cpp | 70 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level) in setDepthbuffer() 142 Renderbuffer *depthbuffer = mDepthbufferPointer; in getDepthBuffer() local 287 Renderbuffer *depthbuffer = nullptr; in completeness() local
|
D | Context.cpp | 1355 Renderbuffer *depthbuffer = framebuffer ? framebuffer->getDepthbuffer() : nullptr; in getIntegerv() local 1885 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); in applyState() local
|
/external/deqp/modules/gles2/functional/ |
D | es2fFboRenderTest.cpp | 409 …onfig, int width, int height, deUint32 fbo, deUint32 colorbuffer, deUint32 depthbuffer, deUint32 s… in Framebuffer()
|
/external/deqp/modules/gles3/performance/ |
D | es3pDepthTests.cpp | 550 const glu::Renderbuffer depthbuffer (gl); in iterate() local
|
/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 312 …nst rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbu… in ReferenceContext()
|