/external/deqp/modules/gles3/functional/ |
D | es3fShaderMatrixTests.cpp | 496 …nline float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int … in getInputValue() 497 …tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int … in getInputValue() 498 …tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int … in getInputValue() 499 …tcu::Vec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int … in getInputValue() 501 …tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, int … in getInputValue() 502 …:Mat2x3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X3> (const ShaderEvalContext& evalCtx, int … in getInputValue() 503 …:Mat2x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X4> (const ShaderEvalContext& evalCtx, int … in getInputValue() 504 …:Mat3x2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X2> (const ShaderEvalContext& evalCtx, int … in getInputValue() 505 …tcu::Mat3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int … in getInputValue() 506 …:Mat3x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, int … in getInputValue() [all …]
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D | es3fShaderSwitchTests.cpp | 75 static void evalSwitchStatic (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.sw… in evalSwitchStatic() 76 static void evalSwitchUniform (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.s… in evalSwitchUniform() 77 static void evalSwitchDynamic (ShaderEvalContext& evalCtx) in evalSwitchDynamic()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderMatrixTests.cpp | 491 …nline float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int … in getInputValue() 492 …tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int … in getInputValue() 493 …tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int … in getInputValue() 494 …tcu::Vec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int … in getInputValue() 496 …tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, int … in getInputValue() 497 …:Mat2x3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X3> (const ShaderEvalContext& evalCtx, int … in getInputValue() 498 …:Mat2x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X4> (const ShaderEvalContext& evalCtx, int … in getInputValue() 499 …:Mat3x2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X2> (const ShaderEvalContext& evalCtx, int … in getInputValue() 500 …tcu::Mat3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int … in getInputValue() 501 …:Mat3x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, int … in getInputValue() [all …]
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D | vktShaderRenderSwitchTests.cpp | 92 static void evalSwitchStatic (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.sw… in evalSwitchStatic() 93 static void evalSwitchUniform (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.s… in evalSwitchUniform() 94 static void evalSwitchDynamic (ShaderEvalContext& evalCtx) in evalSwitchDynamic()
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D | vktShaderRender.cpp | 2323 ShaderEvalContext evalCtx (quadGrid); in computeVertexReference() local 2410 ShaderEvalContext evalCtx (quadGrid); in computeFragmentReference() local
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderSwitchTests.cpp | 68 static void evalSwitchStatic(ShaderEvalContext& evalCtx) in evalSwitchStatic() 72 static void evalSwitchUniform(ShaderEvalContext& evalCtx) in evalSwitchUniform() 76 static void evalSwitchDynamic(ShaderEvalContext& evalCtx) in evalSwitchDynamic()
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D | glcShaderRenderCase.cpp | 696 ShaderEvalContext evalCtx(quadGrid); in computeVertexReference() local 785 ShaderEvalContext evalCtx(quadGrid); in computeFragmentReference() local
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderMatrixTests.cpp | 338 …nline float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int … in getInputValue() 339 …tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int … in getInputValue() 340 …tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int … in getInputValue() 341 …tcu::Vec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int … in getInputValue() 342 …tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, int … in getInputValue() 343 …tcu::Mat3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int … in getInputValue() 344 …tcu::Mat4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4> (const ShaderEvalContext& evalCtx, int … in getInputValue() 346 …line float getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int … in getInputValue() 347 …cu::Vec2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int … in getInputValue() 348 …cu::Vec3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int … in getInputValue() [all …]
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/external/deqp/framework/randomshaders/ |
D | rsgExpression.cpp | 818 void ConstructorOp::evaluate (ExecutionContext& evalCtx) in evaluate() 961 void AssignOp::evaluate (ExecutionContext& evalCtx) in evaluate() 1243 void VariableAccess::evaluate (ExecutionContext& evalCtx) in evaluate()
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.cpp | 643 ShaderEvalContext evalCtx (quadGrid); in computeVertexReference() local 728 ShaderEvalContext evalCtx (quadGrid); in computeFragmentReference() local
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