/external/deqp/modules/gles2/functional/ |
D | es2fShaderAlgorithmTests.cpp | 60 …t, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const ch… in ShaderAlgorithmCase() 73 …onst char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LineStre… in createExpressionCase()
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D | es2fShaderIndexingTests.cpp | 161 …e, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32… in ShaderIndexingCase() 359 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local 472 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local 620 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local 806 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local 978 ShaderEvalFunc evalFunc = getMatrixSubscriptEvalFunc(varType); in createMatrixSubscriptCase() local
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D | es2fShaderLoopTests.cpp | 227 …t, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequ… in ShaderLoopCase() 465 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local 1232 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local
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D | es2fShaderStructTests.cpp | 85 …ame, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUni… in ShaderStructCase() 156 …ame, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUni… in createStructCase()
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D | es2fShaderOperatorTests.cpp | 341 OperatorShaderEvaluator (ShaderEvalFunc evalFunc, float scale, float bias) in OperatorShaderEvaluator() 421 …onst char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const ch… in ShaderOperatorCase() 1260 ShaderEvalFunc evalFunc = DE_NULL; in init() local 1392 ShaderEvalFunc evalFunc; in init() member 1415 ShaderEvalFunc evalFunc = s_selectionInfo[typeNdx].evalFunc; in init() local 1477 ShaderEvalFunc evalFunc; in init() member 1532 static void evalFunc(ShaderEvalContext& c) { in init() function in deqp::gles2::Functional::ShaderOperatorTests::init::Case
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D | es2fShaderTextureFunctionTests.cpp | 211 …TexLookupEvaluator (TexEvalFunc evalFunc, const TexLookupParams& lookupParams) : m_evalFunc(evalF… in TexLookupEvaluator() 246 …esc, const TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVer… in ShaderTextureFunctionCase() 554 TexEvalFunc evalFunc; member
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D | es2fShaderDiscardTests.cpp | 74 …t char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32… in ShaderDiscardCase()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderStructTests.cpp | 60 ShaderEvalFunc evalFunc, in ShaderStructCase() 74 …string& name, const std::string& description, bool isVertexCase, ShaderEvalFunc evalFunc, UniformS… in createStructCase()
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D | vktShaderRenderIndexingTests.cpp | 237 const ShaderEvalFunc evalFunc, in ShaderIndexingCase() 380 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local 496 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local 651 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local 838 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local 1030 ShaderEvalFunc evalFunc = getMatrixSubscriptEvalFunc(varType); in createMatrixSubscriptCase() local
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D | vktShaderRenderLoopTests.cpp | 272 ShaderEvalFunc evalFunc, in ShaderLoopCase() 528 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local 1474 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local
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D | vktShaderRenderSwitchTests.cpp | 71 ShaderEvalFunc evalFunc, in ShaderSwitchCase()
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D | vktShaderRenderDiscardTests.cpp | 122 const ShaderEvalFunc evalFunc, in ShaderDiscardCase()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderIndexingTests.cpp | 152 …e, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const ch… in ShaderIndexingCase() 333 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local 439 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local 583 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local 765 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local 952 ShaderEvalFunc evalFunc = getMatrixSubscriptEvalFunc(varType); in createMatrixSubscriptCase() local
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D | es3fShaderPrecisionTests.cpp | 215 …ntext& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precis… in ShaderFloatPrecisionCase() 467 …ntext& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precis… in ShaderIntPrecisionCase() 661 …ntext& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precis… in ShaderUintPrecisionCase() 858 ShaderFloatPrecisionCase::EvalFunc evalFunc; in init() member 879 ShaderIntPrecisionCase::EvalFunc evalFunc; in init() member 905 ShaderUintPrecisionCase::EvalFunc evalFunc; in init() member
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D | es3fFragDepthTests.cpp | 111 …text, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc, deUint3… in FragDepthCompareCase() 283 …text& context, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc) in FragDepthWriteCase() 450 EvalFragDepthFunc evalFunc; in init() member
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D | es3fShaderLoopTests.cpp | 220 …t, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const ch… in ShaderLoopCase() 437 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local 1125 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local
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D | es3fShaderStructTests.cpp | 77 …, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUni… in ShaderStructCase() 118 …, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUni… in createStructCase()
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D | es3fShaderSwitchTests.cpp | 55 …ription, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc) in ShaderSwitchCase()
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D | es3fShaderDiscardTests.cpp | 68 …t char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool use… in ShaderDiscardCase()
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D | es3fShaderReturnTests.cpp | 82 …ame, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc) in ShaderReturnCase()
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderIndexingTests.cpp | 172 DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, in ShaderIndexingCase() 360 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local 472 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local 622 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local 840 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local 1087 ShaderEvalFunc evalFunc = getMatrixSubscriptEvalFunc(varType); in createMatrixSubscriptCase() local
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D | glcFragDepthTests.cpp | 127 EvalFragDepthFunc evalFunc, deUint32 compareFunc) in FragDepthCompareCase() 284 glu::GLSLVersion glslVersion, const char* fragSrc, EvalFragDepthFunc evalFunc) in FragDepthWriteCase() 445 EvalFragDepthFunc evalFunc; in init() member
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D | glcShaderLoopTests.cpp | 194 ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderLoopCase() 418 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local 1118 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local
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D | glcShaderStructTests.cpp | 75 bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, in ShaderStructCase() 128 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, in createStructCase()
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D | glcShaderSwitchTests.cpp | 47 const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc) in ShaderSwitchCase()
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