Searched defs:first_input (Results 1 – 10 of 10) sorted by relevance
71 ShapeHandle first_input = c->input(1); in __anonad90f1540202() local
432 unsigned first_input, struct ureg_dst fragment) in vl_idct_stage2_frag_shader()
1087 unsigned first_input, in mc_frag_shader_callback()
1570 Entry* first_input; member1701 Entry* first_input = input_tensors + item.input_start; in Process() local1748 Entry* first_input = state->first_input; // Shorthand in Process() local1878 Status ExecutorState::PrepareInputs(const NodeItem& item, Entry* first_input, in PrepareInputs()
404 State first_input = table_.Get(NodeProperties::GetEffectInput(effect_phi, 0)); in MergeInputs() local
1494 Instruction* first_input = in VectorShuffleFeedingExtract() local
1627 const int first_input = concat_node->op() == "Concat" ? 1 : 0; in HoistChainForConcat() local
149 Operand MemoryOperand(size_t first_input = 0) { in MemoryOperand()
168 Operand MemoryOperand(size_t first_input = 0) { in MemoryOperand()