/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleGetActiveUniformTests.hpp | 61 static const char* fs_body; member in glcts::MultisampleTextureGetActiveUniformSamplersTest
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D | es31cTextureStorageMultisampleFunctionalTests.cpp | 428 const glw::GLchar* fs_body = "#version 310 es\n" in iterate() local 847 static const char* fs_body = "#version 310 es\n" in iterate() local 2498 static const char* fs_body = in iterate() local 2831 static const char* fs_body = "#version 310 es\n" in iterate() local
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D | es31cTextureStorageMultisampleGetActiveUniformTests.cpp | 47 const char* MultisampleTextureGetActiveUniformSamplersTest::fs_body = member in glcts::MultisampleTextureGetActiveUniformSamplersTest
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderProperties.cpp | 230 const char* fs_body = "${VERSION}\n" in initTest() local
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D | esextcTessellationShaderProgramInterfaces.cpp | 178 const char* fs_body = "${VERSION}\n" in initTest() local
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D | esextcTessellationShaderPoints.hpp | 94 const char* fs_body; member
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D | esextcTessellationShaderXFB.cpp | 283 const char* fs_body = "${VERSION}\n" in initTest() local
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D | esextcTessellationShaderTessellation.cpp | 472 const char* fs_body = "${VERSION}\n" in initTest() local 1026 const char* fs_body = "${VERSION}\n" in initTest() local 1769 const char* fs_body = "${VERSION}\n" in initTest() local
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D | esextcTessellationShaderTCTE.cpp | 359 const char* fs_body = "${VERSION}\n" in executeTestRun() local 1299 const char* fs_body = "${VERSION}\n" in initTest() local 3349 const char* fs_body = "${VERSION}\n" in initTestDescriptor() local 3930 const char* fs_body = "${VERSION}\n" in initTestDescriptor() local
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D | esextcTessellationShaderVertexOrdering.cpp | 200 const char* fs_body = "${VERSION}\n" in initTest() local
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D | esextcTessellationShaderTriangles.cpp | 192 const char* fs_body = "${VERSION}\n" in initTest() local
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D | esextcTessellationShaderBarrier.cpp | 189 const char* fs_body = "${VERSION}\n" in initTest() local
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D | esextcTessellationShaderUtils.cpp | 566 const char* fs_body = "${VERSION}\n" in init() local
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cCommonBugsTests.cpp | 110 const char* fs_body = "#version 140\n" in initTest() local 2567 std::string fs_body; in runPipelineObjectValidationTestMode() local 2759 std::string fs_body; in runSeparateShaderTestMode() local
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D | gl3cCullDistanceTests.cpp | 69 const glw::GLchar* cs_body, const glw::GLchar* fs_body, in buildProgram() 708 std::string fs_body = fs_body_template; in iterate() local 2972 const glw::GLchar* fs_body = "#version 130\n" in iterate() local
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D | gl3cGPUShader5Tests.cpp | 703 std::string fs_body = fs_body_template; in getFragmentShader() local
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D | gl4cShaderSubroutineTests.cpp | 832 const std::string& te_body, const std::string& gs_body, const std::string& fs_body, in buildProgram() 7034 std::string fs_body = getFragmentShaderBody(n_id); in initTest() local 8214 const std::string fs_body = getShaderBody(Utils::SHADER_STAGE_FRAGMENT, n_id); in initTest() local 9245 std::string fs_body = getFragmentShaderBody(); in initTest() local 10394 const std::string fs_body = getFragmentShaderBody(referencing_stage); in executeTestCase() local 11358 std::string fs_body = getFragmentShaderBody(shader_stage == Utils::SHADER_STAGE_FRAGMENT); in executeIteration() local 11741 std::string fs_body = getFragmentShaderBody(shader_stage == Utils::SHADER_STAGE_FRAGMENT); in executeIteration() local 12416 std::string fs_body = getFragmentShaderBody(shader_stage == Utils::SHADER_STAGE_FRAGMENT); in executeIteration() local
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D | gl4cTextureViewTests.cpp | 5352 const char* fs_body = "#version 400\n" in initIterationSpecificProgramObject() local 5739 static const char* fs_body = "#version 400\n" in initPerSampleFillerProgramObject() local 9476 static const char* fs_body = "#version 400\n" in initProgram() local
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D | gl4cShaderSubroutineTests.hpp | 1353 std::string fs_body; member
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D | gl4cPipelineStatisticsQueryTests.cpp | 1687 …d PipelineStatisticsQueryTestFunctionalBase::buildProgram(const char* cs_body, const char* fs_body, in buildProgram()
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D | gl4cSparseBufferTests.cpp | 4294 const char* fs_body = "#version 430 core\n" in initTestCaseGlobal() local
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D | gl4cGPUShaderFP64Tests.cpp | 6349 const char* fs_body = "#version 400\n" in initProgramObjects() local 8888 std::string fs_body = getFragmentShaderBody(variables); in buildTestProgram() local
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/external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/ |
D | esextcDrawElementsBaseVertexTests.cpp | 1270 std::string fs_body = specializeShader(1, &functional_fs_code); in setUpFunctionalTestObjects() local
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