Home
last modified time | relevance | path

Searched defs:fs_body (Results 1 – 23 of 23) sorted by relevance

/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleGetActiveUniformTests.hpp61 static const char* fs_body; member in glcts::MultisampleTextureGetActiveUniformSamplersTest
Des31cTextureStorageMultisampleFunctionalTests.cpp428 const glw::GLchar* fs_body = "#version 310 es\n" in iterate() local
847 static const char* fs_body = "#version 310 es\n" in iterate() local
2498 static const char* fs_body = in iterate() local
2831 static const char* fs_body = "#version 310 es\n" in iterate() local
Des31cTextureStorageMultisampleGetActiveUniformTests.cpp47 const char* MultisampleTextureGetActiveUniformSamplersTest::fs_body = member in glcts::MultisampleTextureGetActiveUniformSamplersTest
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderProperties.cpp230 const char* fs_body = "${VERSION}\n" in initTest() local
DesextcTessellationShaderProgramInterfaces.cpp178 const char* fs_body = "${VERSION}\n" in initTest() local
DesextcTessellationShaderPoints.hpp94 const char* fs_body; member
DesextcTessellationShaderXFB.cpp283 const char* fs_body = "${VERSION}\n" in initTest() local
DesextcTessellationShaderTessellation.cpp472 const char* fs_body = "${VERSION}\n" in initTest() local
1026 const char* fs_body = "${VERSION}\n" in initTest() local
1769 const char* fs_body = "${VERSION}\n" in initTest() local
DesextcTessellationShaderTCTE.cpp359 const char* fs_body = "${VERSION}\n" in executeTestRun() local
1299 const char* fs_body = "${VERSION}\n" in initTest() local
3349 const char* fs_body = "${VERSION}\n" in initTestDescriptor() local
3930 const char* fs_body = "${VERSION}\n" in initTestDescriptor() local
DesextcTessellationShaderVertexOrdering.cpp200 const char* fs_body = "${VERSION}\n" in initTest() local
DesextcTessellationShaderTriangles.cpp192 const char* fs_body = "${VERSION}\n" in initTest() local
DesextcTessellationShaderBarrier.cpp189 const char* fs_body = "${VERSION}\n" in initTest() local
DesextcTessellationShaderUtils.cpp566 const char* fs_body = "${VERSION}\n" in init() local
/external/deqp/external/openglcts/modules/gl/
Dgl3cCommonBugsTests.cpp110 const char* fs_body = "#version 140\n" in initTest() local
2567 std::string fs_body; in runPipelineObjectValidationTestMode() local
2759 std::string fs_body; in runSeparateShaderTestMode() local
Dgl3cCullDistanceTests.cpp69 const glw::GLchar* cs_body, const glw::GLchar* fs_body, in buildProgram()
708 std::string fs_body = fs_body_template; in iterate() local
2972 const glw::GLchar* fs_body = "#version 130\n" in iterate() local
Dgl3cGPUShader5Tests.cpp703 std::string fs_body = fs_body_template; in getFragmentShader() local
Dgl4cShaderSubroutineTests.cpp832 const std::string& te_body, const std::string& gs_body, const std::string& fs_body, in buildProgram()
7034 std::string fs_body = getFragmentShaderBody(n_id); in initTest() local
8214 const std::string fs_body = getShaderBody(Utils::SHADER_STAGE_FRAGMENT, n_id); in initTest() local
9245 std::string fs_body = getFragmentShaderBody(); in initTest() local
10394 const std::string fs_body = getFragmentShaderBody(referencing_stage); in executeTestCase() local
11358 std::string fs_body = getFragmentShaderBody(shader_stage == Utils::SHADER_STAGE_FRAGMENT); in executeIteration() local
11741 std::string fs_body = getFragmentShaderBody(shader_stage == Utils::SHADER_STAGE_FRAGMENT); in executeIteration() local
12416 std::string fs_body = getFragmentShaderBody(shader_stage == Utils::SHADER_STAGE_FRAGMENT); in executeIteration() local
Dgl4cTextureViewTests.cpp5352 const char* fs_body = "#version 400\n" in initIterationSpecificProgramObject() local
5739 static const char* fs_body = "#version 400\n" in initPerSampleFillerProgramObject() local
9476 static const char* fs_body = "#version 400\n" in initProgram() local
Dgl4cShaderSubroutineTests.hpp1353 std::string fs_body; member
Dgl4cPipelineStatisticsQueryTests.cpp1687 …d PipelineStatisticsQueryTestFunctionalBase::buildProgram(const char* cs_body, const char* fs_body, in buildProgram()
Dgl4cSparseBufferTests.cpp4294 const char* fs_body = "#version 430 core\n" in initTestCaseGlobal() local
Dgl4cGPUShaderFP64Tests.cpp6349 const char* fs_body = "#version 400\n" in initProgramObjects() local
8888 std::string fs_body = getFragmentShaderBody(variables); in buildTestProgram() local
/external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/
DesextcDrawElementsBaseVertexTests.cpp1270 std::string fs_body = specializeShader(1, &functional_fs_code); in setUpFunctionalTestObjects() local