Home
last modified time | relevance | path

Searched defs:gameTime (Results 1 – 12 of 12) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DGameObject.java122 final float gameTime = time.getGameTime(); in touchingGround() local
130 final float gameTime = time.getGameTime(); in touchingCeiling() local
138 final float gameTime = time.getGameTime(); in touchingLeftWall() local
146 final float gameTime = time.getGameTime(); in touchingRightWall() local
DLauncherComponent.java64 final float gameTime = time.getGameTime(); in update() local
98 final float gameTime = time.getGameTime(); in prepareToLaunch() local
DHitReactionComponent.java151 final float gameTime = time.getGameTime(); in receivedHit() local
250 final float gameTime = time.getGameTime(); in update() local
DInputTouchScreen.java107 public boolean getTriggered(float gameTime) { in getTriggered()
DPatrolComponent.java203 final float gameTime = time.getGameTime(); in updateAttack() local
DDoorAnimationComponent.java142 final float gameTime = time.getGameTime(); in update() local
DInputSystem.java88 final float gameTime = time.getGameTime(); in keyDown() local
DGhostComponent.java112 final float gameTime = time.getGameTime(); in update() local
DLaunchProjectileComponent.java91 final float gameTime = time.getGameTime(); in update() local
DAnimationComponent.java127 final float gameTime = time.getGameTime(); in update() local
DInputGameInterface.java86 final float gameTime = sSystemRegistry.timeSystem.getGameTime(); in update() local
DPlayerComponent.java218 final float gameTime = time.getGameTime(); in update() local