Searched defs:inputTargets (Results 1 – 1 of 1) sorted by relevance
/frameworks/native/services/inputflinger/ |
D | InputDispatcher.cpp | 873 std::vector<InputTarget> inputTargets; in dispatchKeyLocked() local 925 std::vector<InputTarget> inputTargets; in dispatchMotionLocked() local 1019 EventEntry* eventEntry, const std::vector<InputTarget>& inputTargets) { in dispatchEventLocked() 1195 const EventEntry* entry, std::vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) { in findFocusedWindowTargetsLocked() 1258 const MotionEntry* entry, std::vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, in findTouchedWindowTargetsLocked() 1693 int32_t targetFlags, BitSet32 pointerIds, std::vector<InputTarget>& inputTargets) { in addWindowTargetLocked() 1713 void InputDispatcher::addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets, in addGlobalMonitoringTargetsLocked() 1728 float xOffset, float yOffset, std::vector<InputTarget>& inputTargets) { in addMonitoringTargetLocked()
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