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Searched defs:invalidityType (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp2361 …ext& context, const char* name, const char* description, int caseID, InvalidityType invalidityType) in InvalidShaderCompilerCase()
2655 …ntext, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool … in InvalidShaderCompilerLightCase()
2683 …ntext, const char* name, const char* description, int caseID, InvalidityType invalidityType, int n… in InvalidShaderCompilerTextureCase()
2711 …ntext, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool … in InvalidShaderCompilerLoopCase()
2740 …ntext, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool … in InvalidShaderCompilerOperCase()
2776 …ntext, const char* name, const char* description, int caseID, InvalidityType invalidityType, int n… in InvalidShaderCompilerMandelbrotCase()
2859 …for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; inv… in addShaderCompilationPerformanceCases() local
2921 …for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; inv… in addShaderCompilationPerformanceCases() local
2996 …for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; inv… in addShaderCompilationPerformanceCases() local
3049 …for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; inv… in addShaderCompilationPerformanceCases() local
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/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp2381 …ext& context, const char* name, const char* description, int caseID, InvalidityType invalidityType) in InvalidShaderCompilerCase()
2675 …ntext, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool … in InvalidShaderCompilerLightCase()
2703 …ntext, const char* name, const char* description, int caseID, InvalidityType invalidityType, int n… in InvalidShaderCompilerTextureCase()
2731 …ntext, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool … in InvalidShaderCompilerLoopCase()
2760 …ntext, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool … in InvalidShaderCompilerOperCase()
2796 …ntext, const char* name, const char* description, int caseID, InvalidityType invalidityType, int n… in InvalidShaderCompilerMandelbrotCase()
2879 …for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; inv… in addShaderCompilationPerformanceCases() local
2941 …for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; inv… in addShaderCompilationPerformanceCases() local
3016 …for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; inv… in addShaderCompilationPerformanceCases() local
3069 …for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; inv… in addShaderCompilationPerformanceCases() local
[all …]