Searched defs:invalidityType (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 2361 …ext& context, const char* name, const char* description, int caseID, InvalidityType invalidityType) in InvalidShaderCompilerCase() 2655 …ntext, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool … in InvalidShaderCompilerLightCase() 2683 …ntext, const char* name, const char* description, int caseID, InvalidityType invalidityType, int n… in InvalidShaderCompilerTextureCase() 2711 …ntext, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool … in InvalidShaderCompilerLoopCase() 2740 …ntext, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool … in InvalidShaderCompilerOperCase() 2776 …ntext, const char* name, const char* description, int caseID, InvalidityType invalidityType, int n… in InvalidShaderCompilerMandelbrotCase() 2859 …for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; inv… in addShaderCompilationPerformanceCases() local 2921 …for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; inv… in addShaderCompilationPerformanceCases() local 2996 …for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; inv… in addShaderCompilationPerformanceCases() local 3049 …for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; inv… in addShaderCompilationPerformanceCases() local [all …]
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 2381 …ext& context, const char* name, const char* description, int caseID, InvalidityType invalidityType) in InvalidShaderCompilerCase() 2675 …ntext, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool … in InvalidShaderCompilerLightCase() 2703 …ntext, const char* name, const char* description, int caseID, InvalidityType invalidityType, int n… in InvalidShaderCompilerTextureCase() 2731 …ntext, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool … in InvalidShaderCompilerLoopCase() 2760 …ntext, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool … in InvalidShaderCompilerOperCase() 2796 …ntext, const char* name, const char* description, int caseID, InvalidityType invalidityType, int n… in InvalidShaderCompilerMandelbrotCase() 2879 …for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; inv… in addShaderCompilationPerformanceCases() local 2941 …for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; inv… in addShaderCompilationPerformanceCases() local 3016 …for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; inv… in addShaderCompilationPerformanceCases() local 3069 …for (int invalidityType = 0; invalidityType < (int)InvalidShaderCompilerCase::INVALIDITY_LAST; inv… in addShaderCompilationPerformanceCases() local [all …]
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