Searched defs:nameSpecialization (Results 1 – 2 of 2) sorted by relevance
1034 …tic vector<ShaderCompilerCase::AttribSpec> lightShaderAttributes (const string& nameSpecialization) in lightShaderAttributes()1060 …ector<ShaderCompilerCase::UniformSpec> lightShaderUniforms (const string& nameSpecialization, int … in lightShaderUniforms()1266 …ector<ShaderCompilerCase::AttribSpec> loopShaderAttributes (const string& nameSpecialization, Loop… in loopShaderAttributes()1292 static vector<ShaderCompilerCase::UniformSpec> loopShaderUniforms (const string& nameSpecialization… in loopShaderUniforms()1305 …ctor<ShaderCompilerCase::AttribSpec> singleValueShaderAttributes (const string& nameSpecialization) in singleValueShaderAttributes()1517 …derCompilerCase::AttribSpec> textureLookupShaderAttributes (const string& nameSpecialization, Cond… in textureLookupShaderAttributes()1541 …aderCompilerCase::UniformSpec> textureLookupShaderUniforms (const string& nameSpecialization, int … in textureLookupShaderUniforms()1620 …ector<ShaderCompilerCase::AttribSpec> mandelbrotShaderAttributes (const string& nameSpecialization) in mandelbrotShaderAttributes()1639 …vector<ShaderCompilerCase::UniformSpec> mandelbrotShaderUniforms (const string& nameSpecialization) in mandelbrotShaderUniforms()
1039 …tic vector<ShaderCompilerCase::AttribSpec> lightShaderAttributes (const string& nameSpecialization) in lightShaderAttributes()1065 …ector<ShaderCompilerCase::UniformSpec> lightShaderUniforms (const string& nameSpecialization, int … in lightShaderUniforms()1274 …ector<ShaderCompilerCase::AttribSpec> loopShaderAttributes (const string& nameSpecialization, Loop… in loopShaderAttributes()1300 static vector<ShaderCompilerCase::UniformSpec> loopShaderUniforms (const string& nameSpecialization… in loopShaderUniforms()1313 …ctor<ShaderCompilerCase::AttribSpec> singleValueShaderAttributes (const string& nameSpecialization) in singleValueShaderAttributes()1534 …derCompilerCase::AttribSpec> textureLookupShaderAttributes (const string& nameSpecialization, Cond… in textureLookupShaderAttributes()1558 …aderCompilerCase::UniformSpec> textureLookupShaderUniforms (const string& nameSpecialization, int … in textureLookupShaderUniforms()1640 …ector<ShaderCompilerCase::AttribSpec> mandelbrotShaderAttributes (const string& nameSpecialization) in mandelbrotShaderAttributes()1659 …vector<ShaderCompilerCase::UniformSpec> mandelbrotShaderUniforms (const string& nameSpecialization) in mandelbrotShaderUniforms()