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Searched defs:ndxStr (Results 1 – 6 of 6) sorted by relevance

/external/deqp/modules/glshared/
DglsLongStressTestUtil.cpp561 const std::string ndxStr = de::toString(i); in generateVertexUniformLoopLightContext() local
/external/deqp/modules/gles2/functional/
Des2fTextureUnitTests.cpp143 string ndxStr = de::toString(ndx); in generateMultiTexFragmentShader() local
405 string ndxStr = de::toString(ndx); in setUniforms() local
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp773 string ndxStr = de::toString(lightNdx); in lightVertexTemplate() local
857 string ndxStr = de::toString(lightNdx); in lightVertexTemplate() local
918 string ndxStr = de::toString(lightNdx); in lightFragmentTemplate() local
998 string ndxStr = de::toString(lightNdx); in lightFragmentTemplate() local
1086 string ndxStr = de::toString(lightNdx); in lightShaderUniforms() local
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp774 string ndxStr = de::toString(lightNdx); in lightVertexTemplate() local
858 string ndxStr = de::toString(lightNdx); in lightVertexTemplate() local
923 string ndxStr = de::toString(lightNdx); in lightFragmentTemplate() local
1003 string ndxStr = de::toString(lightNdx); in lightFragmentTemplate() local
1091 string ndxStr = de::toString(lightNdx); in lightShaderUniforms() local
/external/deqp/modules/gles3/functional/
Des3fTextureUnitTests.cpp212 string ndxStr = de::toString(ndx); in generateMultiTexFragmentShader() local
552 string ndxStr = de::toString(ndx); in setUniforms() local
/external/deqp/modules/gles31/functional/
Des31fSeparateShaderTests.cpp344 const string ndxStr = de::toString(varNdx); in genVaryingInterface() local