/external/swiftshader/src/D3D8/ |
D | Direct3DPixelShader8.hpp | 49 sw::PixelShader pixelShader; member in D3D8::Direct3DPixelShader8
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D | Direct3DDevice8.hpp | 244 std::vector<Direct3DPixelShader8*> pixelShader; member in D3D8::Direct3DDevice8
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/external/swiftshader/src/D3D9/ |
D | Direct3DPixelShader9.hpp | 54 sw::PixelShader pixelShader; member in D3D9::Direct3DPixelShader9
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D | Direct3DStateBlock9.hpp | 170 Direct3DPixelShader9 *pixelShader; member in D3D9::Direct3DStateBlock9
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D | Direct3DDevice9.hpp | 258 Direct3DPixelShader9 *pixelShader; member in D3D9::Direct3DDevice9
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D | Direct3DStateBlock9.cpp | 490 Direct3DPixelShader9 *pixelShader; in Capture() local 679 void Direct3DStateBlock9::setPixelShader(Direct3DPixelShader9 *pixelShader) in setPixelShader()
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D | Direct3DDevice9.cpp | 2914 Direct3DPixelShader9 *pixelShader = static_cast<Direct3DPixelShader9*>(iPixelShader); in SetPixelShader() local
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Shader.h | 130 sw::PixelShader *pixelShader; variable
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D | Device.hpp | 97 const sw::PixelShader *pixelShader; member in es2::Device
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D | Device.cpp | 274 void Device::setPixelShader(const PixelShader *pixelShader) in setPixelShader()
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D | Context.cpp | 3058 sw::PixelShader *pixelShader = programObject->getPixelShader(); in applyShaders() local
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/external/swiftshader/src/Device/ |
D | QuadRasterizer.cpp | 31 …QuadRasterizer::QuadRasterizer(const PixelProcessor::State &state, const PixelShader *pixelShader)… in QuadRasterizer()
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D | Context.hpp | 211 const PixelShader *pixelShader; member in sw::Context
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D | Renderer.cpp | 1768 void Renderer::loadConstants(const PixelShader *pixelShader) in loadConstants()
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/external/swiftshader/src/Renderer/ |
D | QuadRasterizer.cpp | 31 …QuadRasterizer::QuadRasterizer(const PixelProcessor::State &state, const PixelShader *pixelShader)… in QuadRasterizer()
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D | Context.hpp | 485 const PixelShader *pixelShader; member in sw::Context
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D | Renderer.cpp | 2148 void Renderer::loadConstants(const PixelShader *pixelShader) in loadConstants()
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/external/webrtc/webrtc/modules/video_render/android/ |
D | video_render_opengles20.cc | 275 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram() local
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.h | 340 sw::PixelShader *pixelShader; variable
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