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Searched defs:pixel_offset (Results 1 – 12 of 12) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_rast_priv.h153 unsigned px, py, pixel_offset; in lp_rast_get_color_block_pointer() local
193 unsigned px, py, pixel_offset; in lp_rast_get_depth_block_pointer() local
Dlp_setup_context.h105 float pixel_offset; member
/external/mesa3d/src/gallium/drivers/vc5/
Dvc5_tiling.c210 uint32_t pixel_offset = get_pixel_offset(cpp, image_h, in vc5_move_pixels_general_percpp() local
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayColorDepthAttachments.cpp154 const glw::GLuint pixel_offset = line_offset + x * N_Components; in verifyImage() local
DesextcTextureCubeMapArraySampling.cpp1693 const glw::GLuint pixel_offset = pixel * n_components + face_offset; in verifyResultImage() local
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5TextureGatherOffset.cpp1280 const unsigned int pixel_offset = y * line_size + x * n_components_per_pixel; in prepareTextureData() local
2212 const unsigned int pixel_offset = y * line_size + x * n_components_per_pixel; in prepareTextureData() local
2488 const unsigned int pixel_offset = y * line_size + x * n_components_per_pixel; in prepareTextureData() local
/external/deqp/external/openglcts/modules/gl/
Dgl4cStencilTexturingTests.cpp1049 const GLuint pixel_offset = pixel_size * x; in prepareSourceTextureData() local
Dgl4cCopyImageTests.cpp3203 const GLuint pixel_offset = x * pixel_size; in prepareSrcPxls() local
3745 const GLuint pixel_offset = x * pixel_size; in compareImages() local
4038 const GLuint pixel_offset = x * pixel_size; in prepareSrcPxls() local
Dgl3cCullDistanceTests.cpp2283 for (glw::GLint pixel_offset = 0; pixel_offset < m_sub_grid_cell_size; pixel_offset++) in executeRenderTest() local
Dgl4cBufferStorageTests.cpp3435 static const GLuint pixel_offset = 8 * line_size + 7 * pixel_size; in iterate() local
Dgl4cShadingLanguage420PackTests.cpp2962 const GLuint pixel_offset = x + line_offset; in prepareSourceTexture() local
3978 const GLuint pixel_offset = x + line_offset; in prepareSourceTexture() local
/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_setup.c93 float pixel_offset; member