Home
last modified time | relevance | path

Searched defs:primitiveID (Results 1 – 7 of 7) sorted by relevance

/external/deqp/framework/referencerenderer/
DrrPrimitivePacket.cpp38 …itVertex (const tcu::Vec4& position, float pointSize, const GenericVec4* varyings, int primitiveID) in EmitVertex()
DrrVertexPacket.hpp62 int primitiveID; //!< Geometry shader output member
DrrShadingContext.hpp44 const int primitiveID; //!< Geometry shader output member
DrrRenderer.cpp93 int primitiveID; member
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderPrimitiveCounter.cpp1340 glw::GLuint primitiveID = column + (row * (m_texture_width / m_squareEdgeSize)); in iterate() local
/external/deqp/external/vulkancts/modules/vulkan/tessellation/
DvktTessellationInvarianceTests.cpp144 deInt32 primitiveID; //!< ID of an output primitive in geometry shader (user-defined) member
/external/deqp/modules/gles31/functional/
Des31fGeometryShaderTests.cpp1021 const int primitiveID = (int)deFloatFloor(vertex->outputs[0].get<float>().x()) + 3; in shadePrimitives() local