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Searched defs:programObject (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp1767 es2::Program *programObject = context->getProgram(program); in TransformFeedbackVaryings() local
1792 es2::Program *programObject = context->getProgram(program); in GetTransformFeedbackVarying() local
2045 es2::Program *programObject = context->getProgram(program); in GetUniformuiv() local
2079 es2::Program *programObject = context->getProgram(program); in GetFragDataLocation() local
2475 es2::Program *programObject = context->getProgram(program); in GetUniformIndices() local
2535 es2::Program *programObject = context->getProgram(program); in GetActiveUniformsiv() local
2576 es2::Program *programObject = context->getProgram(program); in GetUniformBlockIndex() local
2605 es2::Program *programObject = context->getProgram(program); in GetActiveUniformBlockiv() local
2650 es2::Program *programObject = context->getProgram(program); in GetActiveUniformBlockName() local
2680 es2::Program *programObject = context->getProgram(program); in UniformBlockBinding() local
[all …]
DlibGLESv2.cpp85 es2::Program *programObject = context->getProgram(program); in AttachShader() local
158 es2::Program *programObject = context->getProgram(program); in BindAttribLocation() local
1382 es2::Program *programObject = context->getProgram(program); in DetachShader() local
2266 es2::Program *programObject = context->getProgram(program); in GetActiveAttrib() local
2304 es2::Program *programObject = context->getProgram(program); in GetActiveUniform() local
2341 es2::Program *programObject = context->getProgram(program); in GetAttachedShaders() local
2367 es2::Program *programObject = context->getProgram(program); in GetAttribLocation() local
2913 es2::Program *programObject = context->getProgram(program); in GetProgramiv() local
2997 es2::Program *programObject = context->getProgram(program); in GetProgramInfoLog() local
3479 es2::Program *programObject = context->getProgram(program); in GetnUniformfvEXT() local
[all …]
DResourceManager.cpp182 Program *programObject = mProgramNameSpace.find(program); in deleteProgram() local
DContext.cpp184 Program *programObject = mResourceManager->getProgram(mState.currentProgram); in ~Context() local
1491 es2::Program *programObject = getCurrentProgram(); in hasZeroDivisor() local
3056 Program *programObject = getCurrentProgram(); in applyShaders() local
3082 Program *programObject = getCurrentProgram(); in applyTextures() local
/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp506 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus()
/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp560 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus()