Home
last modified time | relevance | path

Searched defs:render_pass (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_meta_clear.c96 struct radv_render_pass *render_pass, in create_pipeline()
450 VkRenderPass *render_pass) in create_depthstencil_renderpass()
488 VkRenderPass render_pass) in create_depthstencil_pipeline()
Dradv_private.h408 VkRenderPass render_pass[NUM_META_FS_KEYS]; member
420 VkRenderPass render_pass[NUM_META_FS_KEYS][RADV_META_DST_LAYOUT_COUNT]; member
504 VkRenderPass render_pass[NUM_META_FS_KEYS][RADV_META_DST_LAYOUT_COUNT]; member
/external/vulkan-validation-layers/tests/
Dvkrenderframework.cpp1591 VkResult VkPipelineObj::CreateVKPipeline(VkPipelineLayout layout, VkRenderPass render_pass, VkGraph… in CreateVKPipeline()
Dlayer_validation_tests.cpp2093 VkRenderpassObj render_pass(&test_device); in TEST_F() local
5697 VkRenderPass render_pass = VK_NULL_HANDLE; in TestRenderPassCreate() local
20295 VkRenderpassObj render_pass(&test_device); in TEST_F() local
33014 VkRenderpassObj render_pass(&test_device); in TEST_F() local
33592 VkRenderPass render_pass; in TEST_F() local
33886 VkRenderpassObj render_pass(m_device); in TEST_F() local
/external/vulkan-validation-layers/layers/
Dcore_validation.cpp9322 … const VkRenderPassCreateInfo2KHR *pCreateInfo, RENDER_PASS_STATE *render_pass) { in RecordRenderPassDAG()
9346 … const VkRenderPassCreateInfo2KHR *pCreateInfo, RENDER_PASS_STATE *render_pass) { in ValidateRenderPassDAG()
9797 static void MarkAttachmentFirstUse(RENDER_PASS_STATE *render_pass, uint32_t index, bool is_read) { in MarkAttachmentFirstUse()
9804 … const VkRenderPassCreateInfo2KHR *pCreateInfo, RENDER_PASS_STATE *render_pass) { in ValidateCreateRenderPass()
9949 auto render_pass = std::unique_ptr<RENDER_PASS_STATE>(new RENDER_PASS_STATE(pCreateInfo)); in PreCallValidateCreateRenderPass() local
9958std::shared_ptr<RENDER_PASS_STATE> &render_pass, VkRenderPass *pRenderPass) { in RecordCreateRenderPassState()
10146 auto render_pass = std::make_shared<RENDER_PASS_STATE>(pCreateInfo); in PreCallValidateCreateRenderPass2KHR() local
Dbuffer_validation.cpp461 auto render_pass = GetRenderPassState(pRenderPassBegin->renderPass)->renderPass; in VerifyFramebufferAndRenderPassLayouts() local