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Searched defs:shader2 (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/D3D9/
DD3D9.cpp50 …int __stdcall Direct3DShaderValidator9::ValidateShader(long *shader, long *shader1, long *shader2,… in ValidateShader()
68 …int __stdcall Direct3DShaderValidator9::ValidateShader3(long *shader, long *shader1, long *shader2 in ValidateShader3()
77 …int __stdcall Direct3DShaderValidator9::ValidateShader4(long *shader, long *shader1, long *shader2 in ValidateShader4()
86 …int __stdcall Direct3DShaderValidator9::ValidateShader5(long *shader, long *shader1, long *shader2 in ValidateShader5()
95 …int __stdcall Direct3DShaderValidator9::ValidateShader6(long *shader, long *shader1, long *shader2 in ValidateShader6()
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderApiTests.cpp235 GLuint shader2 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader() local
/external/skia/fuzz/
DFuzzCanvas.cpp189 sk_sp<SkShader> shader1(nullptr), shader2(nullptr); in make_fuzz_shader() local
/external/skqp/fuzz/
DFuzzCanvas.cpp189 sk_sp<SkShader> shader1(nullptr), shader2(nullptr); in make_fuzz_shader() local
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp1929 …iformBlock &block1, const glsl::UniformBlock &block2, const Shader *shader1, const Shader *shader2) in areMatchingUniformBlocks()