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Searched defs:shader_count (Results 1 – 19 of 19) sorted by relevance

/external/mesa3d/src/gallium/drivers/freedreno/ir3/
Dir3_compiler.h40 uint32_t shader_count; member
/external/mesa3d/src/amd/vulkan/
Dradv_shader.c465 int shader_count, in shader_variant_create()
537 int shader_count, in radv_shader_variant_create()
Dradv_pipeline.c1692 int shader_count = 0; in radv_link_shaders() local
/external/deqp/external/openglcts/modules/gl/
Dgl4cIncompleteTextureAccessTests.cpp172 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
Dgl4cES31CompatibilityTests.cpp366 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in createProgram() local
Dgl4cContextFlushControlTests.cpp557 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in createProgram() local
Dgl4cDirectStateAccessVertexArraysTests.cpp319 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in BuildProgram() local
887 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
1334 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
1965 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
2655 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
3118 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
Dgl4cConditionalRenderInvertedTests.cpp372 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in createProgram() local
Dgl4cDirectStateAccessSamplersTests.cpp613 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in prepareProgram() local
Dgl4cDirectStateAccessXFBTests.cpp1707 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in prepareProgram() local
Dgl3cTextureSizePromotion.cpp1433 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in buildProgram() local
Dgl4cDirectStateAccessQueriesTests.cpp1779 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in prepareProgram() local
Dgl4cDirectStateAccessTexturesTests.cpp911 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
2089 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
3500 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
7463 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in CreateProgram() local
Dgl4cDirectStateAccessBuffersTests.cpp5204 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in BuildProgram() local
Dgl3cTransformFeedbackTests.cpp6676 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in buildProgram() local
Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp7376 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayETC2Support.cpp147 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in prepareProgram() local
/external/deqp/external/openglcts/modules/glesext/
DesextcTestCaseBase.cpp347 void TestCaseBase::shaderSourceSpecialized(glw::GLuint shader_id, glw::GLsizei shader_count, in shaderSourceSpecialized()
/external/mesa3d/src/amd/common/
Dac_nir_to_llvm.c6804 int shader_count, in ac_translate_nir_to_llvm()