/external/replicaisland/src/com/replica/replicaisland/ |
D | PlaySingleSoundComponent.java | 35 public void setSound(SoundSystem.Sound sound) { in setSound() 42 SoundSystem sound = sSystemRegistry.soundSystem; in update() local
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D | GhostComponent.java | 131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update() local 140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update() local 191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in releaseControl() local 236 public final void setAmbientSound(Sound sound) { in setAmbientSound()
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D | ButtonAnimationComponent.java | 55 SoundSystem sound = sSystemRegistry.soundSystem; in update() local 82 public void setDepressSound(Sound sound) { in setDepressSound()
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D | HitReactionComponent.java | 120 SoundSystem sound = sSystemRegistry.soundSystem; in hitVictim() local 231 SoundSystem sound = sSystemRegistry.soundSystem; in receivedHit() local 325 public final void setTakeHitSound(int hitType, SoundSystem.Sound sound) { in setTakeHitSound() 330 public final void setDealHitSound(int hitType, SoundSystem.Sound sound) { in setDealHitSound()
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D | AnimationComponent.java | 140 SoundSystem sound = sSystemRegistry.soundSystem; in update() local 369 public void setRocketSound(Sound sound) { in setRocketSound() 383 public void setExplosionSound(Sound sound) { in setExplosionSound()
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D | LauncherComponent.java | 114 SoundSystem sound = sSystemRegistry.soundSystem; in fire() local 151 public void setLaunchSound(Sound sound) { in setLaunchSound()
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D | DoorAnimationComponent.java | 96 SoundSystem sound = sSystemRegistry.soundSystem; in open() local 126 SoundSystem sound = sSystemRegistry.soundSystem; in close() local
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D | SoundSystem.java | 82 synchronized public final int play(Sound sound, boolean loop, int priority) { in play() 94 …synchronized public final int play(Sound sound, boolean loop, int priority, float volume, float ra… in play()
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D | GameThread.java | 105 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in run() local
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D | LifetimeComponent.java | 164 SoundSystem sound = sSystemRegistry.soundSystem; in die() local
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D | LaunchProjectileComponent.java | 180 SoundSystem sound = sSystemRegistry.soundSystem; in launch() local
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/external/flatbuffers/samples/android/jni/ |
D | main.cpp | 25 auto sound = builder.CreateString("Bark"); in android_main() local
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/external/libbackup/src/com/google/android/libraries/backup/ |
D | PreferenceBackupUtil.java | 24 Ringtone sound = RingtoneManager.getRingtone(context, Uri.parse(uri)); in getRingtoneTitleFromUri() local
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/external/python/cpython2/PC/ |
D | winsound.c | 75 const char *sound; in sound_playsound() local
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/external/python/cpython3/PC/clinic/ |
D | winsound.c.h | 28 PyObject *sound; in winsound_PlaySound() local
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/external/u-boot/arch/arm/dts/ |
D | sun8i-a33.dtsi | 184 sound: sound { label
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/external/python/cpython3/PC/ |
D | winsound.c | 76 winsound_PlaySound_impl(PyObject *module, PyObject *sound, int flags) in winsound_PlaySound_impl()
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/external/robolectric-shadows/robolectric/src/test/java/org/robolectric/ |
D | R.java | 530 public static final int sound=0x7f080002; field in R.raw
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/external/python/cpython2/Lib/plat-mac/lib-scriptpackages/StdSuites/ |
D | AppleScript_Suite.py | 1318 sound = sounds variable
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