Searched defs:texCoordType (Results 1 – 4 of 4) sorted by relevance
1125 const std::string texCoordType = glu::getDataTypeName(getSamplerTexCoordType()); in generateShaders() local1262 const std::string texCoordType = glu::getDataTypeName(getSamplerTexCoordType()); in generateShaders() local1482 const std::string texCoordType = glu::getDataTypeName(getImageTexCoordType()); in generateShaders() local1586 const std::string texCoordType = glu::getDataTypeName(getImageTexCoordType()); in generateShaders() local
1109 const string texCoordType = "vec" + de::toString(numTexCoordComponents); in genVertexShaderSource() local1140 const string texCoordType = "vec" + de::toString(numTexCoordComponents); in genFragmentShaderSource() local
626 std::string texCoordType; in drawTexture() local
1416 const string texCoordType = "vec" + de::toString(numTexCoordComponents); in genVertexShaderSource() local1464 const string texCoordType = "vec" + de::toString(numTexCoordComponents); in genFragmentShaderSource() local