/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | GlUtil.java | 66 final int textureId = textureArray[0]; in generateTexture() local
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D | GlTextureFrameBuffer.java | 40 private final int textureId; field in GlTextureFrameBuffer
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D | GlRectDrawer.java | 154 public void drawRgb(int textureId, float[] texMatrix, int x, int y, int width, int height) { in drawRgb()
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D | RendererCommon.java | 61 void drawRgb(int textureId, float[] texMatrix, int x, int y, int width, int height); in drawRgb()
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/external/webrtc/talk/app/webrtc/java/src/org/webrtc/ |
D | VideoRenderer.java | 54 public int textureId; field in VideoRenderer.I420Frame 91 I420Frame(int width, int height, int rotationDegree, int textureId, float[] samplingMatrix, in I420Frame()
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/external/skia/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/examples/helloskar/rendering/ |
D | BackgroundRenderer.java | 55 private int textureId = -1; field in BackgroundRenderer
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/external/skqp/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/examples/helloskar/rendering/ |
D | BackgroundRenderer.java | 55 private int textureId = -1; field in BackgroundRenderer
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cTextureFilterMinmaxTests.cpp | 466 glw::GLuint textureId, tcu::IVec2 textureSize, in getDataFromTexture() 485 …xtureFilterMinmaxUtils::calcPixelSumValue(const glu::RenderContext& context, glw::GLuint textureId, in calcPixelSumValue()
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/external/deqp/external/openglcts/modules/common/ |
D | glcLayoutLocationTests.cpp | 80 deUint32 textureId; // id of created texture member 178 deUint32 textureId; in createTextureBuffer() local
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureStateQueryTests.cpp | 212 GLuint textureId = 0; in test() local
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.cpp | 1324 void ShaderRenderCaseInstance::useSampler (deUint32 bindingLocation, deUint32 textureId) in useSampler()
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/external/deqp/modules/glshared/ |
D | glsTextureStateQueryTests.cpp | 790 glw::GLuint textureId = 0; in iterate() local
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