Searched defs:triangleNdx (Results 1 – 11 of 11) sorted by relevance
108 for (int triangleNdx = 0; triangleNdx < triangleCount; triangleNdx++) in genIndices() local120 for (int triangleNdx = 0; triangleNdx < triangleCount; triangleNdx++) in genCoords() local
176 for (int triangleNdx = 0; triangleNdx < m_spec.triangleCount; triangleNdx++) in createIndexData() local188 for (int triangleNdx = 0; triangleNdx < m_spec.triangleCount; triangleNdx++) in createIndexData() local
156 for (int triangleNdx = 0; triangleNdx < 2; triangleNdx++) in createCoordData() local180 for (int triangleNdx = 0; triangleNdx < config.triangleCount; triangleNdx++) in createCoordData() local223 for (int triangleNdx = 0; triangleNdx < config.triangleCount; triangleNdx++) in createIndexData() local
454 for (int triangleNdx = 0; triangleNdx < triangleCount; triangleNdx++) in iterate() local
886 for (int triangleNdx = 0; triangleNdx < (int)outTriangles.size(); ++triangleNdx) in generateTriangles() local
550 for (int triangleNdx = 0; triangleNdx < TRIANGLE_COUNT; triangleNdx++) in init() local617 for (int triangleNdx = 0; triangleNdx < TRIANGLE_COUNT; triangleNdx++) in verifyImage() local
801 for (int triangleNdx = 0; triangleNdx < numTriangles; ++triangleNdx) in setupRenderData() local
527 for (int triangleNdx = 0; triangleNdx < (int)m_testTriangles.size(); ++triangleNdx) in convertToSceneSpec() local
4308 for (int triangleNdx = 0; triangleNdx < numTriangles; ++triangleNdx) in createVbo() local
737 for (int triangleNdx = 0; triangleNdx < (int)outTriangles.size(); ++triangleNdx) in generateTriangles() local
1279 for (int triangleNdx = 0; triangleNdx < (int)outTriangles.size(); ++triangleNdx) in generateTriangles() local