Searched defs:useIntOutputs (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsShaderExecUtil.cpp | 298 …ShaderOutputDecl (std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::… in generateFragShaderOutputDecl() 349 …gShaderOutAssign (std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::… in generateFragShaderOutAssign() 377 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const … in generateFragmentShader() 419 …g generatePassthroughFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::… in generatePassthroughFragmentShader() 537 …::TextureFormat getRenderbufferFormatForOutput (const glu::VarType& outputType, bool useIntOutputs) in getRenderbufferFormatForOutput() 569 const bool useIntOutputs = !hasFloatRenderTargets(m_renderCtx); in execute() local
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderExecutor.cpp | 312 …ShaderOutputDecl (std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::… in generateFragShaderOutputDecl() 361 …gShaderOutAssign (std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::… in generateFragShaderOutAssign() 394 …g generatePassthroughFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::… in generatePassthroughFragmentShader() 513 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const … in generateFragmentShader() 670 …::TextureFormat getRenderbufferFormatForOutput (const glu::VarType& outputType, bool useIntOutputs) in getRenderbufferFormatForOutput()
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