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Searched defs:useIntOutputs (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp298 …ShaderOutputDecl (std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::… in generateFragShaderOutputDecl()
349 …gShaderOutAssign (std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::… in generateFragShaderOutAssign()
377 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const … in generateFragmentShader()
419 …g generatePassthroughFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::… in generatePassthroughFragmentShader()
537 …::TextureFormat getRenderbufferFormatForOutput (const glu::VarType& outputType, bool useIntOutputs) in getRenderbufferFormatForOutput()
569 const bool useIntOutputs = !hasFloatRenderTargets(m_renderCtx); in execute() local
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderExecutor.cpp312 …ShaderOutputDecl (std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::… in generateFragShaderOutputDecl()
361 …gShaderOutAssign (std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::… in generateFragShaderOutAssign()
394 …g generatePassthroughFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::… in generatePassthroughFragmentShader()
513 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const … in generateFragmentShader()
670 …::TextureFormat getRenderbufferFormatForOutput (const glu::VarType& outputType, bool useIntOutputs) in getRenderbufferFormatForOutput()