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/frameworks/rs/cpu_ref/
DrsCpuRuntimeMath.cpp55 static void SC_MatrixLoadRotate(Matrix4x4 *m, float rot, float x, float y, float z) { in SC_MatrixLoadRotate()
58 static void SC_MatrixLoadScale(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixLoadScale()
61 static void SC_MatrixLoadTranslate(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixLoadTranslate()
64 static void SC_MatrixRotate(Matrix4x4 *m, float rot, float x, float y, float z) { in SC_MatrixRotate()
67 static void SC_MatrixScale(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixScale()
70 static void SC_MatrixTranslate(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixTranslate()
158 float x, float y, float z) { in rsMatrixLoadScale()
162 float x, float y, float z) { in rsMatrixLoadTranslate()
166 float x, float y, float z) { in rsMatrixRotate()
170 float y, float z) { in rsMatrixScale()
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/frameworks/rs/tests/lldb/tests/harness/
Dassert_mixins.py33 self, breakpoint_expr, x, y=None, z=None, kernel_type='kernel' argument
63 self, soname, func_name, x, y=None, z=None, stopped=True argument
/frameworks/base/graphics/java/android/graphics/
DCamera.java56 public native void translate(float x, float y, float z); in translate()
102 public native void rotate(float x, float y, float z); in rotate()
133 public native void setLocation(float x, float y, float z); in setLocation()
/frameworks/base/rs/java/android/renderscript/
DMatrix4f.java152 public void loadRotate(float rot, float x, float y, float z) { in loadRotate()
197 public void loadScale(float x, float y, float z) { in loadScale()
212 public void loadTranslate(float x, float y, float z) { in loadTranslate()
371 public void rotate(float rot, float x, float y, float z) { in rotate()
385 public void scale(float x, float y, float z) { in scale()
399 public void translate(float x, float y, float z) { in translate()
DMatrix3f.java113 public void loadRotate(float rot, float x, float y, float z) { in loadRotate()
180 public void loadScale(float x, float y, float z) { in loadScale()
244 public void rotate(float rot, float x, float y, float z) { in rotate()
283 public void scale(float x, float y, float z) { in scale()
/frameworks/rs/support/java/src/androidx/renderscript/
DMatrix4f.java152 public void loadRotate(float rot, float x, float y, float z) { in loadRotate()
197 public void loadScale(float x, float y, float z) { in loadScale()
212 public void loadTranslate(float x, float y, float z) { in loadTranslate()
371 public void rotate(float rot, float x, float y, float z) { in rotate()
385 public void scale(float x, float y, float z) { in scale()
399 public void translate(float x, float y, float z) { in translate()
DMatrix3f.java116 public void loadRotate(float rot, float x, float y, float z) { in loadRotate()
183 public void loadScale(float x, float y, float z) { in loadScale()
247 public void rotate(float rot, float x, float y, float z) { in rotate()
286 public void scale(float x, float y, float z) { in scale()
DByte3.java39 public byte z; field in Byte3
DShort3.java39 public short z; field in Short3
DInt3.java39 public int z; field in Int3
DDouble3.java40 public double z; field in Double3
DLong3.java38 public long z; field in Long3
DFloat3.java38 public float z; field in Float3
DInt4.java40 public int z; field in Int4
DByte4.java40 public byte z; field in Byte4
/frameworks/base/opengl/java/android/opengl/
DMatrix.java287 final float z = -2.0f * (r_depth); in orthoM() local
414 public static float length(float x, float y, float z) { in length()
448 float x, float y, float z) { in scaleM()
469 float x, float y, float z) { in scaleM()
493 float x, float y, float z) { in translateM()
516 float x, float y, float z) { in translateM()
539 float a, float x, float y, float z) { in rotateM()
558 float a, float x, float y, float z) { in rotateM()
581 float a, float x, float y, float z) { in setRotateM()
647 float x, float y, float z) { in setRotateEulerM()
/frameworks/native/libs/math/include/math/
Dvec3.h48 struct { T x, y, z; }; member
92 constexpr TVec3(A x, B y, C z) : x(x), y(y), z(z) { } in TVec3()
95 constexpr TVec3(const TVec2<A>& v, B z) : x(v.x), y(v.y), z(z) { } in TVec3()
Dvec4.h48 struct { T x, y, z, w; }; member
96 constexpr TVec4(A x, B y, C z, D w) : x(x), y(y), z(z), w(w) { } in TVec4()
99 constexpr TVec4(const TVec2<A>& v, B z, C w) : x(v.x), y(v.y), z(z), w(w) { } in TVec4()
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL11Ext.java49 float z, in glDrawTexfOES()
66 int z, in glDrawTexiOES()
83 short z, in glDrawTexsOES()
100 int z, in glDrawTexxOES()
/frameworks/rs/driver/runtime/
Drs_quaternion.c57 rsQuaternionLoadRotateUnit(rs_quaternion* q, float rot, float x, float y, float z) { in rsQuaternionLoadRotateUnit()
69 rsQuaternionSet(rs_quaternion* q, float w, float x, float y, float z) { in rsQuaternionSet()
85 rsQuaternionLoadRotate(rs_quaternion* q, float rot, float x, float y, float z) { in rsQuaternionLoadRotate()
/frameworks/native/opengl/libagl/
Dmatrix.cpp316 void matrixf_t::translate(GLfloat x, GLfloat y, GLfloat z) { in translate()
322 void matrixf_t::scale(GLfloat x, GLfloat y, GLfloat z) { in scale()
330 void matrixf_t::rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z) in rotate()
424 void matrix_stack_t::translate(GLfloat x, GLfloat y, GLfloat z) in translate()
430 void matrix_stack_t::scale(GLfloat x, GLfloat y, GLfloat z) in scale()
440 void matrix_stack_t::rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z) in rotate()
859 const GLfloat z = -mul2f(r_depth); in orthof() local
1025 void glRotatef(GLfloat a, GLfloat x, GLfloat y, GLfloat z) in glRotatef()
1032 void glRotatex(GLfixed a, GLfixed x, GLfixed y, GLfixed z) in glRotatex()
1041 void glScalef(GLfloat x, GLfloat y, GLfloat z) in glScalef()
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/frameworks/av/media/libstagefright/codecs/m4v_h263/enc/src/
Dbitstream_io.h22 #define BitstreamPutGT8Bits(x,y,z) BitstreamPutBits(x,y,z) argument
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/io/
Dcoded_stream_inl.h56 std::pair<char*, bool> z = as_string_data(buffer); in InternalReadStringInline() local
/frameworks/base/media/mca/filterpacks/native/base/
Dvec_types.h142 Vec(float x, float y, float z) { in Vec()
158 Vec(float x, float y, float z, float w) { in Vec()
/frameworks/base/libs/hwui/
DMatrix.cpp283 void Matrix4::loadTranslate(float x, float y, float z) { in loadTranslate()
337 void Matrix4::loadRotate(float angle, float x, float y, float z) { in loadRotate()
381 float z = 0; in loadMultiply() local
479 float x, y, z; in mapRect() local

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