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/external/clang/test/Driver/
Dvisibility.cpp1 // RUN: %clang -### -S -fvisibility=hidden -fvisibility=default %s 2> %t.log
2 // RUN: FileCheck -check-prefix=CHECK-1 %s < %t.log
3 // CHECK-1-NOT: "-ftype-visibility"
4 // CHECK-1: "-fvisibility" "default"
5 // CHECK-1-NOT: "-ftype-visibility"
7 // RUN: %clang -### -S -fvisibility=default -fvisibility=hidden %s 2> %t.log
8 // RUN: FileCheck -check-prefix=CHECK-2 %s < %t.log
9 // CHECK-2-NOT: "-ftype-visibility"
10 // CHECK-2: "-fvisibility" "hidden"
11 // CHECK-2-NOT: "-ftype-visibility"
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Dwasm-toolchain.c1 // A basic clang -cc1 command-line. WebAssembly is somewhat special in
2 // enabling -ffunction-sections, -fdata-sections, and -fvisibility=hidden by
5 // RUN: %clang %s -### -no-canonical-prefixes -target wasm32-unknown-unknown 2>&1 | FileCheck -chec…
6 // CC1: clang{{.*}} "-cc1" "-triple" "wasm32-unknown-unknown" {{.*}} "-fvisibility" "hidden" {{.*}}…
8 // Ditto, but ensure that a user -fno-function-sections disables the
9 // default -ffunction-sections.
11 // RUN: %clang %s -### -target wasm32-unknown-unknown -fno-function-sections 2>&1 | FileCheck -chec…
12 // NO_FUNCTION_SECTIONS-NOT: function-sections
14 // Ditto, but ensure that a user -fno-data-sections disables the
15 // default -fdata-sections.
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/external/skqp/src/gpu/glsl/
DGrGLSLVarying.cpp4 * Use of this source code is governed by a BSD-style license that can be
16 SkASSERT(!fProgramBuilder->primitiveProcessor().willUseGeoShader()); in addPassThroughAttribute()
18 this->addVarying(input.name(), &v, interpolation); in addPassThroughAttribute()
19 fProgramBuilder->fVS.codeAppendf("%s = %s;", v.vsOut(), input.name()); in addPassThroughAttribute()
20 fProgramBuilder->fFS.codeAppendf("%s = %s;", output, v.fsIn()); in addPassThroughAttribute()
43 SkASSERT(GrSLTypeIsFloatType(varying->type()) || Interpolation::kMustBeFlat == interpolation); in addVarying()
44 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader(); in addVarying()
48 SkASSERT(kVoid_GrSLType != varying->fType); in addVarying()
49 v.fType = varying->fType; in addVarying()
50 v.fIsFlat = use_flat_interpolation(interpolation, *fProgramBuilder->shaderCaps()); in addVarying()
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/external/skia/src/gpu/glsl/
DGrGLSLVarying.cpp4 * Use of this source code is governed by a BSD-style license that can be
16 SkASSERT(!fProgramBuilder->primitiveProcessor().willUseGeoShader()); in addPassThroughAttribute()
18 this->addVarying(input.name(), &v, interpolation); in addPassThroughAttribute()
19 fProgramBuilder->fVS.codeAppendf("%s = %s;", v.vsOut(), input.name()); in addPassThroughAttribute()
20 fProgramBuilder->fFS.codeAppendf("%s = %s;", output, v.fsIn()); in addPassThroughAttribute()
43 SkASSERT(GrSLTypeIsFloatType(varying->type()) || Interpolation::kMustBeFlat == interpolation); in addVarying()
44 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader(); in addVarying()
48 SkASSERT(kVoid_GrSLType != varying->fType); in addVarying()
49 v.fType = varying->fType; in addVarying()
50 v.fIsFlat = use_flat_interpolation(interpolation, *fProgramBuilder->shaderCaps()); in addVarying()
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/external/pcre/dist2/m4/
Dpcre2_visibility.m41 # visibility.m4 serial 4 (gettext-0.18.2)
2 dnl Copyright (C) 2005, 2008, 2010-2011 Free Software Foundation, Inc.
9 dnl Tests whether the compiler supports the command-line option
10 dnl -fvisibility=hidden and the function and variable attributes
13 dnl Does *not* test for __visibility__("protected") - which has tricky
16 dnl Does *not* test for __visibility__("internal") - which has processor
18 dnl Does *not* test for #pragma GCC visibility push(hidden) - which is
32 if test -n "$GCC"; then
33 dnl First, check whether -Werror can be added to the command line, or
36 AC_MSG_CHECKING([whether the -Werror option is usable])
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/external/vulkan-validation-layers/build-android/jni/
DAndroid.mk8 # http://www.apache.org/licenses/LICENSE-2.0
16 LOCAL_PATH := $(call my-dir)
32 LOCAL_CPPFLAGS += -std=c++11 -Wall -Werror -Wno-unused-function -Wno-unused-const-variable
33 LOCAL_CPPFLAGS += -DVK_USE_PLATFORM_ANDROID_KHR -DVK_PROTOTYPES -fvisibility=hidden
50 LOCAL_STATIC_LIBRARIES += layer_utils glslang SPIRV-Tools SPIRV-Tools-opt
51 LOCAL_CPPFLAGS += -std=c++11 -Wall -Werror -Wno-unused-function -Wno-unused-const-variable
52 LOCAL_CPPFLAGS += -DVK_USE_PLATFORM_ANDROID_KHR -DVK_PROTOTYPES -fvisibility=hidden -DBUILD_CORE_VA…
53 LOCAL_LDLIBS := -llog -landroid
54 LOCAL_LDFLAGS += -Wl,-Bsymbolic
55 LOCAL_LDFLAGS += -Wl,--exclude-libs,ALL
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/external/curl/CMake/
DCurlSymbolHiding.cmake12 set(_CFLAG_SYMBOLS_HIDE "-fvisibility=hidden")
17 execute_process(COMMAND ${CMAKE_C_COMPILER} -dumpversion
24 set(_CFLAG_SYMBOLS_HIDE "-fvisibility=hidden")
29 set(_CFLAG_SYMBOLS_HIDE "-xldscope=hidden")
35 set(_CFLAG_SYMBOLS_HIDE "-fvisibility=hidden")
37 int main (void) { printf(\"icc fvisibility bug test\"); return 0; }" _no_bug)
/external/swiftshader/third_party/LLVM/autoconf/m4/
Dvisibility_inlines_hidden.m42 # Determine if the compiler accepts -fvisibility-inlines-hidden
7 [AC_CACHE_CHECK([for compiler -fvisibility-inlines-hidden option],
11 CXXFLAGS="$CXXFLAGS -fvisibility-inlines-hidden"
/external/skqp/src/gpu/vk/
DGrVkUniformHandler.cpp4 * Use of this source code is governed by a BSD-style license that can be
18 // are. This works since all alignments are powers of 2. The mask is always (alignment - 1).
23 …https://www.khronos.org/registry/vulkan/specs/1.0-wsi_extensions/html/vkspec.html#interfaces-resou…
190 offsetDiff = alignmentMask - offsetDiff + 1; in get_ubo_aligned_offset()
233 fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName); in internalAddUniformArray()
235 uni.fVisibility = visibility; in internalAddUniformArray()
259 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray()
269 fProgramBuilder->nameVariable(&mangleName, prefix, name, true); in addSampler()
271 GrSLPrecision precision = GrSLSamplerPrecision(texture->config()); in addSampler()
272 GrSwizzle swizzle = shaderCaps->configTextureSwizzle(texture->config()); in addSampler()
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/external/skia/src/gpu/vk/
DGrVkUniformHandler.cpp4 * Use of this source code is governed by a BSD-style license that can be
18 // are. This works since all alignments are powers of 2. The mask is always (alignment - 1).
23 …https://www.khronos.org/registry/vulkan/specs/1.0-wsi_extensions/html/vkspec.html#interfaces-resou…
190 offsetDiff = alignmentMask - offsetDiff + 1; in get_ubo_aligned_offset()
231 fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName); in internalAddUniformArray()
233 uni.fVisibility = visibility; in internalAddUniformArray()
256 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray()
266 fProgramBuilder->nameVariable(&mangleName, prefix, name, true); in addSampler()
268 GrSwizzle swizzle = shaderCaps->configTextureSwizzle(texture->config()); in addSampler()
269 GrTextureType type = texture->texturePriv().textureType(); in addSampler()
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/external/skqp/src/gpu/mtl/
DGrMtlUniformHandler.mm4 * Use of this source code is governed by a BSD-style license that can be
20 // are. This works since all alignments are powers of 2. The mask is always (alignment - 1).
182 offsetDiff = alignmentMask - offsetDiff + 1;
225 fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName);
227 uni.fVisibility = visibility;
251 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1);
261 fProgramBuilder->nameVariable(&mangleName, prefix, name, true);
263 GrSLPrecision precision = GrSLSamplerPrecision(texture->config());
264 GrSwizzle swizzle = caps->configTextureSwizzle(texture->config());
265 GrTextureType type = texture->texturePriv().textureType();
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DGrMtlUniformHandler.h4 * Use of this source code is governed by a BSD-style license that can be
32 uint32_t fVisibility; member
42 return this->getUniformVariable(u).c_str(); in getUniformCStr()
75 return fSamplers[handle.toIndex()].fVisibility; in samplerVisibility()
/external/skia/src/gpu/mtl/
DGrMtlUniformHandler.mm4 * Use of this source code is governed by a BSD-style license that can be
20 // are. This works since all alignments are powers of 2. The mask is always (alignment - 1).
186 offsetDiff = alignmentMask - offsetDiff + 1;
227 fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName);
229 uni.fVisibility = visibility;
255 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1);
265 fProgramBuilder->nameVariable(&mangleName, prefix, name, true);
267 GrSwizzle swizzle = caps->configTextureSwizzle(texture->config());
268 GrTextureType type = texture->texturePriv().textureType();
275 layoutQualifier.appendf("binding=%d", fSamplers.count() - 1);
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/external/clang/test/CodeGenObjC/
Dattr-availability.m1 // RUN: %clang_cc1 -fvisibility hidden "-triple" "x86_64-apple-darwin8.0.0" -emit-llvm -o - %s | Fi…
2 // RUN: %clang_cc1 -fvisibility hidden "-triple" "x86_64-apple-darwin9.0.0" -emit-llvm -o - %s | Fi…
3 // RUN: %clang_cc1 -fvisibility hidden "-triple" "x86_64-apple-darwin10.0.0" -emit-llvm -o - %s | F…
5 // CHECK-10_4: @"OBJC_CLASS_$_WeakClass1" = extern_weak global
6 // CHECK-10_5: @"OBJC_CLASS_$_WeakClass1" = external global
7 // CHECK-10_6: @"OBJC_CLASS_$_WeakClass1" = external global
15 // CHECK-10_4: @"OBJC_CLASS_$_WeakClass2" = extern_weak global
16 // CHECK-10_5: @"OBJC_CLASS_$_WeakClass2" = extern_weak global
17 // CHECK-10_6: @"OBJC_CLASS_$_WeakClass2" = external global
/external/clang/test/CodeGen/
Dattr-availability.c1 // RUN: %clang_cc1 -fvisibility hidden "-triple" "x86_64-apple-darwin8.0.0" -emit-llvm -o - %s | Fi…
2 // RUN: %clang_cc1 -fvisibility hidden "-triple" "x86_64-apple-darwin9.0.0" -emit-llvm -o - %s | Fi…
3 // RUN: %clang_cc1 -fvisibility hidden "-triple" "x86_64-apple-darwin10.0.0" -emit-llvm -o - %s | F…
5 // CHECK-10_4-LABEL: define hidden void @f2
6 // CHECK-10_5-LABEL: define hidden void @f2
7 // CHECK-10_6-LABEL: define hidden void @f2
11 // CHECK-10_4-LABEL: define void @f3
12 // CHECK-10_5-LABEL: define void @f3
13 // CHECK-10_6-LABEL: define void @f3
17 // CHECK-10_4: declare extern_weak void @f0
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Dvisibility.c1 // RUN: %clang_cc1 %s -triple i386-unknown-unknown -fvisibility default -emit-llvm -o - | FileCheck…
2 // RUN: %clang_cc1 %s -triple i386-unknown-unknown -fvisibility protected -emit-llvm -o - | FileChe…
3 // RUN: %clang_cc1 %s -triple i386-unknown-unknown -fvisibility hidden -emit-llvm -o - | FileCheck …
5 // CHECK-DEFAULT: @g_def = global i32 0
6 // CHECK-DEFAULT: @g_com = common global i32 0
7 // CHECK-DEFAULT: @g_ext = external global i32
8 // CHECK-DEFAULT: @g_deferred = internal global
9 // CHECK-PROTECTED: @g_def = protected global i32 0
10 // CHECK-PROTECTED: @g_com = common protected global i32 0
11 // CHECK-PROTECTED: @g_ext = external global i32
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Davailable-externally-hidden.cpp1 // RUN: %clang_cc1 -O2 -fvisibility hidden -std=c++11 -emit-llvm -o - -triple x86_64-apple-darwin10…
3 // Ensure that available_externally functions eliminated at -O2 are now
4 // declarations, and are not emitted as hidden with -fvisibility=hidden,
31 f->Send(new Message); in main()
/external/skqp/src/gpu/gl/
DGrGLUniformHandler.cpp4 * Use of this source code is governed by a BSD-style license that can be
16 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X)
17 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X)
53 fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName); in internalAddUniformArray()
55 uni.fVisibility = visibility; in internalAddUniformArray()
57 uni.fLocation = -1; in internalAddUniformArray()
62 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray()
73 fProgramBuilder->nameVariable(&mangleName, prefix, name, true); in addSampler()
75 GrSLPrecision precision = GrSLSamplerPrecision(texture->config()); in addSampler()
76 GrSwizzle swizzle = shaderCaps->configTextureSwizzle(texture->config()); in addSampler()
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/external/skia/src/gpu/gl/
DGrGLUniformHandler.cpp4 * Use of this source code is governed by a BSD-style license that can be
16 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X)
17 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X)
51 fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName); in internalAddUniformArray()
53 uni.fVisibility = visibility; in internalAddUniformArray()
54 uni.fLocation = -1; in internalAddUniformArray()
59 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray()
70 fProgramBuilder->nameVariable(&mangleName, prefix, name, true); in addSampler()
72 GrSwizzle swizzle = shaderCaps->configTextureSwizzle(texture->config()); in addSampler()
73 GrTextureType type = texture->texturePriv().textureType(); in addSampler()
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/external/clang/test/CodeGenCXX/
Dimplicit-record-visibility.cpp1 // RUN: %clang_cc1 %s -I%S -fvisibility hidden -triple x86_64-linux-gnu -emit-llvm -o - | FileCheck…
7 // under -fvisibility hidden the type of function f, due to its va_list (aka
Dcfi-blacklist.cpp1 …cc1 -triple %itanium_abi_triple -fvisibility hidden -fms-extensions -fsanitize=cfi-vcall -emit-llv…
3-triple %itanium_abi_triple -fvisibility hidden -fms-extensions -fsanitize=cfi-vcall -fsanitize-bl…
21 s1->f(); in s1f()
26 // NOSTD-NOT: llvm.type.test
28 s2->f(); in s2f()
Dcfi-nvcall.cpp1 // RUN: %clang_cc1 -triple x86_64-unknown-linux -fvisibility hidden -fsanitize=cfi-nvcall -emit-llv…
2 …ng_cc1 -triple x86_64-unknown-linux -fvisibility hidden -fsanitize=cfi-nvcall,cfi-cast-strict -emi…
17 // CHECK-LABEL: @bg
18 // CHECK-STRICT-LABEL: @bg
21 // CHECK-STRICT: call i1 @llvm.type.test(i8* {{%[^ ]*}}, metadata !"_ZTS1B") in bg()
22 b->g(); in bg()
25 // CHECK-LABEL: @cg
26 // CHECK-STRICT-LABEL: @cg
30 // c to be of type A in non-strict mode. in cg()
33 // CHECK-STRICT: call i1 @llvm.type.test(i8* {{%[^ ]*}}, metadata !"_ZTS1C") in cg()
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/external/deqp/framework/delibs/cmake/
DCFlags.cmake1 #-------------------------------------------------------------------------
3 # ----------------------------
11 # http://www.apache.org/licenses/LICENSE-2.0
19 #-------------------------------------------------------------------------
37 add_definitions("-DDE_COVERAGE_BUILD")
38 set(TARGET_FLAGS "-fprofile-arcs -ftest-coverage")
39 set(LINK_FLAGS "${LINK_FLAGS} -lgcov")
43 set(DE_3RD_PARTY_C_FLAGS "${CMAKE_C_FLAGS} ${TARGET_FLAGS} -w")
44 set(DE_3RD_PARTY_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${TARGET_FLAGS} -w")
46 # \note Remove -Wno-sign-conversion for more warnings
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/external/clang/docs/
DLTOVisibility.rst9 using link-time optimization; in the case where LTO is not being used, the
14 features apply to. These features use whole-program information, so they
23 visibility. A class's LTO visibility is treated as an ODR-relevant property
28 ``__attribute__((visibility("...")))`` attribute, or the ``-fvisibility=``
30 targeting non-Windows platforms, classes with a visibility other than hidden
45 combination of LTO object files and non-LTO object files, any hidden
59 LTO visibility. On Windows platforms, clang-cl's ``/MT`` and ``/MTd``
70 .. code-block:: none
72 …+-----------------------------------------------------------+ +----------------------------------…
73 …| main (clang++ -fvisibility=hidden): | | dso.so (clang++ -fvisibility=hidd…
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/external/compiler-rt/test/cfi/
Dlit.cfg13 …clang_cfi = ' '.join(config.lto_launch + [config.clang] + config.lto_flags + ['-flto -fsanitize=cf…
17 clang_cfi += '-fwhole-program-vtables '
23 diag = '-fno-sanitize-trap=cfi -fsanitize-recover=cfi '
24 non_dso = '-fvisibility=hidden '
25 dso = '-fsanitize-cfi-cross-dso -fvisibility=default '

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