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/external/google-fruit/
Dappveyor.yml6 - APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2015
7 CMAKE_GENERATOR: 'Visual Studio 14 2015 Win64'
8 VCVARSALL_DIR: 'C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC'
11 - APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2017
12 CMAKE_GENERATOR: 'Visual Studio 15 2017 Win64'
13 … VCVARSALL_DIR: 'C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build'
16 - APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2017
23 - APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2017
29 - APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2017
35 - APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2017
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/external/icu/icu4j/main/tests/core/src/com/ibm/icu/dev/test/bidi/
DTestBidiTransform.java58 * <code>Order.VISUAL</code> for the output.
80 outLevel, Order.VISUAL, Mirroring.OFF, 0); in autoDirectionTest()
113 { Bidi.LTR, Order.LOGICAL, Bidi.LTR, Order.VISUAL, in allTransformOptionsTest()
117 "2: Logical LTR ==> Visual LTR" }, in allTransformOptionsTest()
123 { Bidi.LTR, Order.LOGICAL, Bidi.RTL, Order.VISUAL, in allTransformOptionsTest()
127 "4: Logical LTR ==> Visual RTL" }, in allTransformOptionsTest()
133 { Bidi.RTL, Order.LOGICAL, Bidi.RTL, Order.VISUAL, in allTransformOptionsTest()
137 "6: Logical RTL ==> Visual RTL" }, in allTransformOptionsTest()
143 { Bidi.RTL, Order.LOGICAL, Bidi.LTR, Order.VISUAL, in allTransformOptionsTest()
147 "8: Logical RTL ==> Visual LTR" }, in allTransformOptionsTest()
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/external/icu/android_icu4j/src/main/tests/android/icu/dev/test/bidi/
DTestBidiTransform.java61 * <code>Order.VISUAL</code> for the output.
83 outLevel, Order.VISUAL, Mirroring.OFF, 0); in autoDirectionTest()
116 { Bidi.LTR, Order.LOGICAL, Bidi.LTR, Order.VISUAL, in allTransformOptionsTest()
120 "2: Logical LTR ==> Visual LTR" }, in allTransformOptionsTest()
126 { Bidi.LTR, Order.LOGICAL, Bidi.RTL, Order.VISUAL, in allTransformOptionsTest()
130 "4: Logical LTR ==> Visual RTL" }, in allTransformOptionsTest()
136 { Bidi.RTL, Order.LOGICAL, Bidi.RTL, Order.VISUAL, in allTransformOptionsTest()
140 "6: Logical RTL ==> Visual RTL" }, in allTransformOptionsTest()
146 { Bidi.RTL, Order.LOGICAL, Bidi.LTR, Order.VISUAL, in allTransformOptionsTest()
150 "8: Logical RTL ==> Visual LTR" }, in allTransformOptionsTest()
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/external/lz4/visual/
DREADME.md7 - `VS2010` - Visual Studio 2010 project (which also works well with Visual Studio 2012, 2013, 2015)
10 #### How to compile lz4 with Visual Studio
12 1. Install Visual Studio e.g. VS 2015 Community Edition (it's free).
15 4. Go to decompressed directory then to `visual` then `VS2010` and open `lz4.sln`
16 5. Visual Studio will ask about converting VS2010 project to VS2015 and you should agree.
19 8. If compilation will be fine a compiled executable will be in `visual\VS2010\bin\x64_Release\lz4.…
24 The Visual Studio solution file `lz4.sln` contains many projects that will be compiled to the
25 `visual\VS2010\bin\$(Platform)_$(Configuration)` directory. For example `lz4` set to `x64` and
26 `Release` will be compiled to `visual\VS2010\bin\x64_Release\lz4.exe`. The solution file contains t…
39 #### Using LZ4 DLL with Microsoft Visual C++ project
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/external/mesa3d/src/gallium/state_trackers/hgl/
Dhgl.c114 format = buffer->visual->color_format; in hgl_st_framebuffer_validate_textures()
118 format = buffer->visual->depth_stencil_format; in hgl_st_framebuffer_validate_textures()
239 buffer->visual = context->stVisual; in hgl_create_st_framebuffer()
250 buffer->stfbi->visual = context->stVisual; in hgl_create_st_framebuffer()
301 struct st_visual* visual; in hgl_create_st_visual() local
305 visual = CALLOC_STRUCT(st_visual); in hgl_create_st_visual()
306 assert(visual); in hgl_create_st_visual()
311 visual->color_format = PIPE_FORMAT_B5G6R5_UNORM; in hgl_create_st_visual()
313 visual->depth_stencil_format = PIPE_FORMAT_NONE; in hgl_create_st_visual()
316 visual->color_format = (options & BGL_ALPHA) in hgl_create_st_visual()
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/external/swiftshader/build/Visual Studio 15 2017 Win64/third_party/SPIRV-Tools/source/
Denum_string_mapping.vcxproj68 …<CustomBuild Include="$(SolutionDir)build\Visual Studio 15 2017 Win64\third_party\SPIRV-Tools\exte…
71 …onDir)build/Visual Studio 15 2017 Win64/third_party/SPIRV-Tools/extension_enum.inc" "--enum-string…
79Visual Studio 15 2017 Win64/third_party/SPIRV-Tools/extension_enum.inc;$(SolutionDir)third_party\S…
80 …g|x64'">$(SolutionDir)build\Visual Studio 15 2017 Win64\third_party\SPIRV-Tools\extension_enum.inc…
84 …onDir)build/Visual Studio 15 2017 Win64/third_party/SPIRV-Tools/extension_enum.inc" "--enum-string…
92Visual Studio 15 2017 Win64/third_party/SPIRV-Tools/extension_enum.inc;$(SolutionDir)third_party\S…
93 …e|x64'">$(SolutionDir)build\Visual Studio 15 2017 Win64\third_party\SPIRV-Tools\extension_enum.inc…
98 …<CustomBuild Include="$(SolutionDir)build\Visual Studio 15 2017 Win64\CMakeFiles\fa8e48db237811ef6…
107Visual Studio 15 2017 Win64/CMakeFiles/fa8e48db237811ef620e7518b63250dd/enum_string_mapping.rule;$…
108 …<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)build\Visual Studio…
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Dcore_tables.vcxproj71 …ionDir)build/Visual Studio 15 2017 Win64/third_party/SPIRV-Tools/core.insts-unified1.inc" "--opera…
80 …64'">$(SolutionDir)build\Visual Studio 15 2017 Win64\third_party\SPIRV-Tools\core.insts-unified1.i…
84 …ionDir)build/Visual Studio 15 2017 Win64/third_party/SPIRV-Tools/core.insts-unified1.inc" "--opera…
93 …64'">$(SolutionDir)build\Visual Studio 15 2017 Win64\third_party\SPIRV-Tools\core.insts-unified1.i…
101 …Headers/include/spirv/spir-v.xml "--generator-output=$(SolutionDir)build/Visual Studio 15 2017 Win…
110 …<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)build\Visual Studio…
114 …Headers/include/spirv/spir-v.xml "--generator-output=$(SolutionDir)build/Visual Studio 15 2017 Win…
123 …<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)build\Visual Stud…
128 …<CustomBuild Include="$(SolutionDir)build\Visual Studio 15 2017 Win64\CMakeFiles\fa8e48db237811ef6…
137Visual Studio 15 2017 Win64/CMakeFiles/fa8e48db237811ef620e7518b63250dd/core_tables.rule;$(Solutio…
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Dextinst_tables.vcxproj71 …t.opencl.std.100.grammar.json "--opencl-insts-output=$(SolutionDir)build/Visual Studio 15 2017 Win…
80 …<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)build\Visual Studio…
84 …t.opencl.std.100.grammar.json "--opencl-insts-output=$(SolutionDir)build/Visual Studio 15 2017 Win…
93 …<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)build\Visual Stud…
101 …tinst.glsl.std.450.grammar.json "--glsl-insts-output=$(SolutionDir)build/Visual Studio 15 2017 Win…
110 …<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)build\Visual Studio…
114 …tinst.glsl.std.450.grammar.json "--glsl-insts-output=$(SolutionDir)build/Visual Studio 15 2017 Win…
123 …<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)build\Visual Stud…
128 …<CustomBuild Include="$(SolutionDir)build\Visual Studio 15 2017 Win64\CMakeFiles\fa8e48db237811ef6…
137Visual Studio 15 2017 Win64/CMakeFiles/fa8e48db237811ef620e7518b63250dd/extinst_tables.rule;$(Solu…
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Dspirv-tools-build-version.vcxproj68 …<CustomBuild Include="$(SolutionDir)build\Visual Studio 15 2017 Win64\CMakeFiles\f489efd2b4222d120…
71 …ld_version.py $(SolutionDir)third_party/SPIRV-Tools "$(SolutionDir)build/Visual Studio 15 2017 Win…
79 …dition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)build/Visual Studio 15 2017 Win…
80 …<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)build\Visual Studio…
84 …ld_version.py $(SolutionDir)third_party/SPIRV-Tools "$(SolutionDir)build/Visual Studio 15 2017 Win…
92 …tion="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)build/Visual Studio 15 2017 Win…
93 …<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)build\Visual Stud…
98 …<CustomBuild Include="$(SolutionDir)build\Visual Studio 15 2017 Win64\CMakeFiles\fa8e48db237811ef6…
107 …onDir)build/Visual Studio 15 2017 Win64/CMakeFiles/fa8e48db237811ef620e7518b63250dd/spirv-tools-bu…
108 …<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)build\Visual Studio…
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/external/python/setuptools/setuptools/
Dmsvc.py2 Improved support for Microsoft Visual C++ compilers.
6 Microsoft Visual C++ 9.0:
7 Microsoft Visual C++ Compiler for Python 2.7 (x86, amd64)
11 Microsoft Visual C++ 10.0:
14 Microsoft Visual C++ 14.0:
15 Microsoft Visual C++ Build Tools 2015 (x86, x64, arm)
16 Microsoft Visual Studio 2017 (x86, x64, arm, arm64)
17 Microsoft Visual Studio Build Tools 2017 (x86, x64, arm, arm64)
73 Microsoft Visual C++ 9.0:
74 Microsoft Visual C++ Compiler for Python 2.7 (x86, amd64)
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/external/curl/projects/
Dbuild-openssl.bat52 set "VC_PATH=Microsoft Visual Studio\VC98"
56 set "VC_PATH=Microsoft Visual Studio .NET\Vc7"
60 set "VC_PATH=Microsoft Visual Studio .NET 2003\Vc7"
64 set "VC_PATH=Microsoft Visual Studio 8\VC"
68 set "VC_PATH=Microsoft Visual Studio 9.0\VC"
72 set "VC_PATH=Microsoft Visual Studio 10.0\VC"
76 set "VC_PATH=Microsoft Visual Studio 11.0\VC"
80 set "VC_PATH=Microsoft Visual Studio 12.0\VC"
84 set "VC_PATH=Microsoft Visual Studio 14.0\VC"
91 if exist "%PF%\Microsoft Visual Studio\2017\Enterprise\VC" (
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/external/lz4/
Dappveyor.yml4 - COMPILER: "visual"
7 - COMPILER: "visual"
10 - COMPILER: "visual"
13 - COMPILER: "visual"
33 …86)\Microsoft Visual Studio 10.0\VC\lib\amd64;C:\Program Files (x86)\Microsoft Visual Studio 10.0\…
81 - if [%COMPILER%]==[visual] (
83 ECHO *** Building Visual Studio 2010 %PLATFORM%\%CONFIGURATION% &&
85 …msbuild "visual\VS2010\lz4.sln" %ADDITIONALPARAM% /m /verbosity:minimal /property:PlatformToolset=…
87 ECHO *** Building Visual Studio 2012 %PLATFORM%\%CONFIGURATION% &&
89 …msbuild "visual\VS2010\lz4.sln" /m /verbosity:minimal /property:PlatformToolset=v110 /t:Clean,Buil…
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/external/deqp/framework/platform/lnx/X11/
DtcuLnxX11GlxPlatform.cpp120 Visual* getXVisual (void) { return m_visual; } in getXVisual()
131 ::Visual* m_visual;
157 GlxWindow (GlxVisual& visual, const RenderConfig& cfg);
301 m_visual = visualInfo->visual; in GlxVisual()
435 GlxWindow::GlxWindow (GlxVisual& visual, const RenderConfig& cfg) in GlxWindow() argument
436 : m_x11Display (visual.getGlxDisplay()) in GlxWindow()
438 visual.getXVisual()) in GlxWindow()
439 , m_GLXDrawable (visual.createWindow(m_x11Window.getXID())) in GlxWindow()
495 static bool configMatches (GlxVisual& visual, const RenderConfig& renderCfg) in configMatches() argument
498 return visual.getAttrib(GLX_FBCONFIG_ID) == renderCfg.id; in configMatches()
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/external/icu/icu4c/source/common/
Dubiditransform.cpp30 #define VISUAL UBIDI_VISUAL macro
137 * Performs basic reordering of text (Logical -> Visual LTR).
332 /* 0: Logical LTR => Visual LTR */
333 {LTR, LOGICAL, LTR, VISUAL, SHAPE_LOGICAL, SHAPE_LOGICAL, LTR,
335 /* 1: Logical RTL => Visual LTR */
336 {RTL, LOGICAL, LTR, VISUAL, SHAPE_LOGICAL, SHAPE_VISUAL, RTL,
338 /* 2: Logical LTR => Visual RTL */
339 {LTR, LOGICAL, RTL, VISUAL, SHAPE_LOGICAL, SHAPE_LOGICAL, LTR,
341 /* 3: Logical RTL => Visual RTL */
342 {RTL, LOGICAL, RTL, VISUAL, SHAPE_LOGICAL, SHAPE_VISUAL, RTL,
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/external/zlib/src/contrib/vstudio/
Dreadme.txt5 Microsoft Visual C++ 9.0/10.0.
17 Build instructions for Visual Studio 2008 (32 bits or 64 bits)
20 - Compile assembly code (with Visual Studio Command Prompt) by running:
23 - Open contrib\vstudio\vc9\zlibvc.sln with Microsoft Visual C++ 2008
26 Build instructions for Visual Studio 2010 (32 bits or 64 bits)
29 - Open contrib\vstudio\vc10\zlibvc.sln with Microsoft Visual C++ 2010
31 Build instructions for Visual Studio 2012 (32 bits or 64 bits)
34 - Open contrib\vstudio\vc11\zlibvc.sln with Microsoft Visual C++ 2012
36 Build instructions for Visual Studio 2013 (32 bits or 64 bits)
39 - Open contrib\vstudio\vc12\zlibvc.sln with Microsoft Visual C++ 2013
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/external/flatbuffers/android/jni/
Dbuild_flatc.bat27 rem Newest and oldest version of Visual Studio that it's possible to select.
31 rem Determine the newest version of Visual Studio installed on this machine.
34 echo Searching for Visual Studio %%a >&2
41 echo Unable to determine whether Visual Studio is installed. >&2
45 rem Map Visual Studio version to cmake generator name.
47 set cmake_generator=Visual Studio 8 2005
50 set cmake_generator=Visual Studio 9 2008
53 set cmake_generator=Visual Studio %visual_studio_version%
55 rem Set visual studio version variable for msbuild.
58 rem Generate Visual Studio solution.
/external/mesa3d/src/mesa/main/
Dframebuffer.c58 if (fb->Visual.depthBits == 0) { in compute_depth_max()
65 else if (fb->Visual.depthBits < 32) { in compute_depth_max()
66 fb->_DepthMax = (1 << fb->Visual.depthBits) - 1; in compute_depth_max()
88 _mesa_create_framebuffer(const struct gl_config *visual) in _mesa_create_framebuffer() argument
91 assert(visual); in _mesa_create_framebuffer()
93 _mesa_initialize_window_framebuffer(fb, visual); in _mesa_create_framebuffer()
127 const struct gl_config *visual) in _mesa_initialize_window_framebuffer() argument
130 assert(visual); in _mesa_initialize_window_framebuffer()
138 /* save the visual */ in _mesa_initialize_window_framebuffer()
139 fb->Visual = *visual; in _mesa_initialize_window_framebuffer()
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/external/swiftshader/build/Visual Studio 15 2017 Win64/
DALL_BUILD.vcxproj70 <ProjectReference Include="$(SolutionDir)build\Visual Studio 15 2017 Win64\GLCompiler.vcxproj">
76 …<ProjectReference Include="$(SolutionDir)build\Visual Studio 15 2017 Win64\OGLES2HelloAPI.vcxproj">
82 <ProjectReference Include="$(SolutionDir)build\Visual Studio 15 2017 Win64\ReactorLLVM.vcxproj">
88 …<ProjectReference Include="$(SolutionDir)build\Visual Studio 15 2017 Win64\ReactorUnitTests.vcxpro…
94 …<ProjectReference Include="$(SolutionDir)build\Visual Studio 15 2017 Win64\third_party\SPIRV-Tools…
100 …<ProjectReference Include="$(SolutionDir)build\Visual Studio 15 2017 Win64\third_party\SPIRV-Tools…
106 …<ProjectReference Include="$(SolutionDir)build\Visual Studio 15 2017 Win64\third_party\SPIRV-Tools…
112 …<ProjectReference Include="$(SolutionDir)build\Visual Studio 15 2017 Win64\third_party\SPIRV-Tools…
118 …<ProjectReference Include="$(SolutionDir)build\Visual Studio 15 2017 Win64\third_party\SPIRV-Tools…
124 <ProjectReference Include="$(SolutionDir)build\Visual Studio 15 2017 Win64\SwiftShader.vcxproj">
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/external/python/cpython2/PCbuild/
Dreadme.txt4 1. Install Microsoft Visual Studio 2008, any edition.
5 2. Install Microsoft Visual Studio 2010, any edition, or Windows SDK 7.1
6 and any version of Microsoft Visual Studio newer than 2010.
22 Visual Studio 2008 and Visual Studio 2010. Another configuration proven
23 to work is Visual Studio 2008, Windows SDK 7.1, and Visual Studio 2013.
25 If you only have Visual Studio 2008 available, use the project files in
28 If you do not have Visual Studio 2008 available, you can use these project
33 to build using MSVC10 (Visual Studio 2010).
49 Visual Studio, select the desired combination of configuration and platform,
74 requires Professional Edition of Visual Studio 2008. See the
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/external/jsoncpp/devtools/
Dagent_vmw7.json6 "Visual Studio 7 .NET 2003",
7 "Visual Studio 9 2008",
8 "Visual Studio 9 2008 Win64",
9 "Visual Studio 10",
10 "Visual Studio 10 Win64",
11 "Visual Studio 11",
12 "Visual Studio 11 Win64"
/external/ImageMagick/
DInstall-windows.txt6 o Visual Studio 2013 (or newer)
11 Install Visual Studio dependencies
13 To build ImageMagick with Visual Studio the following components should
17 o Visual C++ ATL for x86 and x64
18 o Visual C++ MFC for x86 and x64
22 Naming of these components might differ between version of Visual Studio. The
23 example above use the Visual Studio 2017 names.
34 solution configure.sln. Open this solution with Visual Studio and start a
/external/deqp-deps/SPIRV-Tools/
D.appveyor.yml10 - Visual Studio 2017
11 #- Visual Studio 2013
36 # - os: Visual Studio 2013
52 # Set path and environment variables for the current Visual Studio version
53 …- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2013" (call "C:\Program Files (x86)\Microsoft…
54 …- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" (call "C:\Program Files (x86)\Microsoft…
89 APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2017
/external/swiftshader/third_party/SPIRV-Tools/
D.appveyor.yml10 - Visual Studio 2017
11 #- Visual Studio 2013
36 # - os: Visual Studio 2013
52 # Set path and environment variables for the current Visual Studio version
53 …- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2013" (call "C:\Program Files (x86)\Microsoft…
54 …- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" (call "C:\Program Files (x86)\Microsoft…
89 APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2017
/external/Microsoft-GSL/
Dappveyor.yml12 - Visual Studio 2015
13 - Visual Studio 2017
19 VCVAR2015: 'C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat'
20 …VCVAR2017: 'C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvar…
37 - image: Visual Studio 2015
39 - image: Visual Studio 2015
73 if ("$env:APPVEYOR_BUILD_WORKER_IMAGE" -eq "Visual Studio 2015") {
81 if ("$env:APPVEYOR_BUILD_WORKER_IMAGE" -eq "Visual Studio 2015") {
82 $Generator = 'Visual Studio 14 2015'
84 $Generator = 'Visual Studio 15 2017'
/external/mesa3d/src/mesa/swrast/
Ds_renderbuffer.c489 GLboolean backLeft = fb->Visual.doubleBufferMode; in _swrast_add_soft_renderbuffers()
490 GLboolean frontRight = fb->Visual.stereoMode; in _swrast_add_soft_renderbuffers()
491 GLboolean backRight = fb->Visual.stereoMode && fb->Visual.doubleBufferMode; in _swrast_add_soft_renderbuffers()
494 assert(fb->Visual.redBits == fb->Visual.greenBits); in _swrast_add_soft_renderbuffers()
495 assert(fb->Visual.redBits == fb->Visual.blueBits); in _swrast_add_soft_renderbuffers()
497 fb->Visual.redBits, in _swrast_add_soft_renderbuffers()
498 fb->Visual.alphaBits, in _swrast_add_soft_renderbuffers()
507 if (depth && fb->Visual.depthBits == 24 && in _swrast_add_soft_renderbuffers()
508 stencil && fb->Visual.stencilBits == 8) { in _swrast_add_soft_renderbuffers()
518 assert(fb->Visual.depthBits > 0); in _swrast_add_soft_renderbuffers()
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