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Searched refs:IsAllocated (Results 1 – 3 of 3) sorted by relevance

/art/runtime/gc/space/
Dregion_space.cc142 DCHECK(full_region_.IsAllocated()); in RegionSpace()
223 DCHECK((IsAllocated() || IsLarge()) && IsInToSpace()); in ShouldBeEvacuated()
235 if (IsAllocated()) { in ShouldBeEvacuated()
276 if (IsAllocated()) { in ShouldBeEvacuated()
608 DCHECK(r->IsAllocated()) << r->State(); in ClearFromSpace()
650 DCHECK(r->IsAllocated()) in CheckLiveBytesAgainstRegionBitmap()
864 DCHECK(r->IsAllocated()); in RevokeThreadLocalBuffersLocked()
955 DCHECK(RefToRegion(obj)->IsAllocated()); in AllocationSizeNonvirtual()
Dregion_space-inl.h103 DCHECK(IsAllocated() && IsInToSpace()); in Alloc()
502 DCHECK(IsAllocated()) << "state=" << state_; in BytesAllocated()
525 DCHECK(IsAllocated()) << "state=" << state_; in ObjectsAllocated()
Dregion_space.h453 bool IsAllocated() const { in IsAllocated() function
589 DCHECK(IsAllocated()); in RecordThreadLocalAllocations()