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Searched refs:loop_update_start (Results 1 – 1 of 1) sorted by relevance

/art/compiler/optimizing/
Dnodes.cc2134 HBasicBlock* loop_update_start = this; in DisconnectAndDelete() local
2143 loop_update_start = loop_info->GetPreHeader(); in DisconnectAndDelete()
2246 for (HLoopInformationOutwardIterator it(*loop_update_start); !it.Done(); it.Advance()) { in DisconnectAndDelete()