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Searched refs:PerspectiveMeshNode (Results 1 – 5 of 5) sorted by relevance

/cts/tests/openglperf2/jni/graphics/
DPerspectiveMeshNode.h23 class PerspectiveMeshNode: public TexturedMeshNode {
25 PerspectiveMeshNode(const Mesh* mesh, const GLuint textureId);
26 virtual ~PerspectiveMeshNode() {}; in ~PerspectiveMeshNode()
DPerspectiveMeshNode.cpp19 PerspectiveMeshNode::PerspectiveMeshNode(const Mesh* mesh, const GLuint textureId) : in PerspectiveMeshNode() function in PerspectiveMeshNode
23 void PerspectiveMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection)… in before()
64 void PerspectiveMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after()
/cts/tests/openglperf2/jni/primitive/fullpipeline/
DFullPipelineRenderer.cpp163 PerspectiveMeshNode* meshNode = new PerspectiveMeshNode(mMesh, mTextureId); in setUp()
/cts/tests/openglperf2/jni/reference/scene/glowing/
DGlowingScene.cpp157 MeshNode* meshNode = new PerspectiveMeshNode(mMeshes[1], mTextureIds[3]); in updateSceneGraphs()
173 meshNode = new PerspectiveMeshNode(mMeshes[0], mTextureIds[2]); in updateSceneGraphs()
/cts/tests/openglperf2/jni/reference/scene/flocking/
DFlockingScene.cpp149 MeshNode* meshNode = new PerspectiveMeshNode(mMeshes[1], mTextureIds[1]); in updateSceneGraphs()
169 meshNode = new PerspectiveMeshNode(mMeshes[0], mTextureIds[0]); in updateSceneGraphs()